I've had some pretty pathetic chars before, and usually I can live with that, but now I've just discovered that one of them drags at 8%.
That's kind of unrealistic, don't you think? As far as I can tell she's perfectly healthy, wasn't spawned with some kind of muscular disease or anything like that. (hits for 1 damage with her fist, too, but that's not such a big deal)
And from what I've read it was only recently made possible for some chars to drag notes. How do you even walk, let alone carry 15k while being that weak?
All I'm saying is that maybe there should be some sort of limit to a char's levels of suckage. For dragging maybe it should bottom out at like 30% or so?
Do chars get that unlucky with other skills too? Like you start a project that's supposed to take an hour and instead it takes ten? I mean...there's awkward, and then there's ridiculous.
limit to lousy skills
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Talapus
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Re: limit to lousy skills
Well, it not only depends on your character (health, tiredness, and skill), but also on the other character.
The worst awkward you can get is half of normal speed (with no tiredness). I have a terrible forester who acquired an axe and rubber taping knife so that he could gather at normal speeds (for an untooled person that is).
Marian wrote:Do chars get that unlucky with other skills too? Like you start a project that's supposed to take an hour and instead it takes ten?
The worst awkward you can get is half of normal speed (with no tiredness). I have a terrible forester who acquired an axe and rubber taping knife so that he could gather at normal speeds (for an untooled person that is).
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Frits
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No that's all right, interaction can solve this. I have a char with awkward tool- and weaponmaking, it takes almost twice as long so she tries to trade hours with some of the friendly townspeople at another project. Altho this is pretty hard she's a good farmer and other chars tend to profit from this but she's only 23, dressed, and owns a chisel, a shovel, something stolen, a bow and a shield.
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west
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