No RL Language area? Make up our own?
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- UloDeTero
- Posts: 344
- Joined: Thu Dec 01, 2005 3:03 pm
- Location: Cheshire, England
I like this idea. However, it throws up a whole load of questions and complications.
Firstly, and most obviously, the whole game is text-based, therefore this new world would have to be played in an existing language, which could influence things. Unless there is some kind of graphical or emoticon-based system of RPing, there'd need to be some outside language entering the mix, even if only in the form of emotes. Ideally, everything in this area should be in the new language.
Secondly, we need to consider how the language will develop. Personally, I hate the idea of "Pick up object, make up word, okay thats what its called". If everyone does that, then everyone will have his own private language that no-one else understands. There needs to be some kind of reasoning behind the language. Why would a carrot be called 'Blergh' but a potato be called 'Huinga'? What reasons are there for certain sounds to be associated with certain objects and concepts? How did words develop in real life?
It just seems to me that creating a new language, especially as part of a 'simulation' would involve more than just assigning random words to objects.
Firstly, and most obviously, the whole game is text-based, therefore this new world would have to be played in an existing language, which could influence things. Unless there is some kind of graphical or emoticon-based system of RPing, there'd need to be some outside language entering the mix, even if only in the form of emotes. Ideally, everything in this area should be in the new language.
Secondly, we need to consider how the language will develop. Personally, I hate the idea of "Pick up object, make up word, okay thats what its called". If everyone does that, then everyone will have his own private language that no-one else understands. There needs to be some kind of reasoning behind the language. Why would a carrot be called 'Blergh' but a potato be called 'Huinga'? What reasons are there for certain sounds to be associated with certain objects and concepts? How did words develop in real life?
It just seems to me that creating a new language, especially as part of a 'simulation' would involve more than just assigning random words to objects.
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AngelSpice
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- TatteredShoeLace
- Posts: 1151
- Joined: Tue Nov 23, 2004 1:50 am
I know where its happening.
What I don't like is Mascara Black in Kwor who talks gibberish and then proceeds to hand me a note with her translations. I don't want to play baby-talk, so that char will probably not respond to her junk. I don't see the point in random chars making up languages just so that some people will pay attention to them and make life more difficult.
The place with the unique language is different, as everyone speaks it.
What I don't like is Mascara Black in Kwor who talks gibberish and then proceeds to hand me a note with her translations. I don't want to play baby-talk, so that char will probably not respond to her junk. I don't see the point in random chars making up languages just so that some people will pay attention to them and make life more difficult.
The place with the unique language is different, as everyone speaks it.
1223-4: You kill a elephant using a longbow.
Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr.
- Dee
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- TatteredShoeLace
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- formerly known as hf
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- Location: UK
I like the idea behind the alip language Mascara etc have been using, but it really doesn't work unless every character plays along with it. It also, make no real sense in the cantr world.
What I do really like though, as I've seen elsewhere, is the use of 'local' place names as a basis for an English variant. whilst Mascara Black & Co's 'language' smells of player descisions forked into the game, with no reflection on the Cantr world itself, the use of 'wus' to mean west, or nhralls / hills etc etc makes much more sense, is much more believable, and has an actual root in the Cantr environment.
What I do really like though, as I've seen elsewhere, is the use of 'local' place names as a basis for an English variant. whilst Mascara Black & Co's 'language' smells of player descisions forked into the game, with no reflection on the Cantr world itself, the use of 'wus' to mean west, or nhralls / hills etc etc makes much more sense, is much more believable, and has an actual root in the Cantr environment.
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- TatteredShoeLace
- Posts: 1151
- Joined: Tue Nov 23, 2004 1:50 am
As I've been saying, Mascara is not a part of that group. She merely talks using the occasional made up words and then hands people notes explaining her jibberish. It's just slowing down how quickly I can process what she wants.
1223-4: You kill a elephant using a longbow.
Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr.
- sanchez
- Administrator Emeritus
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- TatteredShoeLace
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- goitre
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- TatteredShoeLace
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- Agar
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- TatteredShoeLace
- Posts: 1151
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When I started playing, here's the tick boxes I say andI chose:
[x] English playing area
[ ] Polish playing area
[ ] French playing area
[ ] English jibba jabba nonsense
I'm like 79% sure that its now a CRB. Her character is using prior knowledge of babytalk.
1223-4: You kill a elephant using a longbow.
Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr.
- fishfin
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- Location: Nanning, China
- Okud
- Posts: 174
- Joined: Thu Sep 02, 2004 7:33 pm
fishfin wrote:The problem with this idea is how do you decide on a word for like taxes without using an already exsistant language? or kill without killing someone? or concepts like hate, love...?
I don't think it's a very good idea.
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