boomhaeur wrote:"some suggestion in the past to make gathering food more difficult"
That would make sense - it would be good to still have some food that is typically found growing wildly (say berries, tree-fruits etc.) but just have them in a limited supply.
But then allow characters to "build" crop fields which at first would just provide a limited, but relatively protected source of crop and then allow them to build "upgrades" (i.e. a dung fork, fertilizer spreader, irrigation system, combine/harvester) that wuld allow them to, over time increase the production of their farm.
In far future versions perhaps some farming logic could even be incorpoated to allow the seasons (or even one day, weather) affect the amount of crop - additionally fields could gradually become less effective if the same crop was grown year after year (in the same way farmers need to rotate crops to keep the soil healthy).
See the game "Sim Farm" good game for building crops. we could use some of those ideas.
