PRAISE to ProgD
Moderators: Players Department, Public Relations Department
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Phalynx
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PRAISE to ProgD
I just wanted to say a big thanks to the Programming Department who have had to work really hard on cantr problems and done such a great job!
I play other games where donating is made almost compulsory, where the admins and game runners who derive income from a game treat thier players like dog muck, leave problems for weeks, and also maintian their petty characters with superpowers and the like..
Not so here, communication is excellent, people work hard for no apparent rewards except love of the game!
So I just wanted to show my appreciation.
Anothere refeshing thing is on other games all the player brown-nose the admins for personal reward but here that doesn't happen but I still think we should show our apprecuation whenever possible!
I play other games where donating is made almost compulsory, where the admins and game runners who derive income from a game treat thier players like dog muck, leave problems for weeks, and also maintian their petty characters with superpowers and the like..
Not so here, communication is excellent, people work hard for no apparent rewards except love of the game!
So I just wanted to show my appreciation.
Anothere refeshing thing is on other games all the player brown-nose the admins for personal reward but here that doesn't happen but I still think we should show our apprecuation whenever possible!
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
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Phalynx
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BadMonkey
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Speaking of praise, I like the addition of information about when a project you started but aren't working on is finished. It makes it so much easier to be a manager or leader. Wonderful work.
Though it may have been implemented a while ago.
Though it may have been implemented a while ago.
"Only two things are infinite, the universe and human stupidity. And I'm not sure about the first one." - Einstein, gotta love the guy.
- The Sociologist
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I agree.
ProgD is simply marvellous, and communication is as good as can be since Chris began playing the major role there.
The game went through a phase a while back where random changes were being made to certain tactical issues simply to suit certain people. One minute you couldn't hit people on bikes, then you could; next minute you couldn't hear knocking, then you could. As for dragging notes... And at least one character was actually interfered with at the database level and so-to-speak "poisoned". I'm just so very glad all that has stopped now.
What I like about Chris is that he actually plays the game with a large number of characters, and yet always strikes me as neutral in how he handles issues. So all that remains is to clone Chris and send the clone across to RD.
The game went through a phase a while back where random changes were being made to certain tactical issues simply to suit certain people. One minute you couldn't hit people on bikes, then you could; next minute you couldn't hear knocking, then you could. As for dragging notes... And at least one character was actually interfered with at the database level and so-to-speak "poisoned". I'm just so very glad all that has stopped now.
What I like about Chris is that he actually plays the game with a large number of characters, and yet always strikes me as neutral in how he handles issues. So all that remains is to clone Chris and send the clone across to RD.
- Sunni Daez
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AngelSpice
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BadMonkey wrote:Speaking of praise, I like the addition of information about when a project you started but aren't working on is finished. It makes it so much easier to be a manager or leader. Wonderful work.
Though it may have been implemented a while ago.
I think it has been started. One of my charries saw an iron shield finish that they werne't working on.
And thanks for getting the game straightened out and running again
- Marian
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BadMonkey wrote:Speaking of praise, I like the addition of information about when a project you started but aren't working on is finished. It makes it so much easier to be a manager or leader. Wonderful work.
Though it may have been implemented a while ago.
That was my idea!
- thatsmartguy
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- Nick
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The Sociologist wrote:I agree.ProgD is simply marvellous, and communication is as good as can be since Chris began playing the major role there.
The game went through a phase a while back where random changes were being made to certain tactical issues simply to suit certain people. One minute you couldn't hit people on bikes, then you could; next minute you couldn't hear knocking, then you could. As for dragging notes... And at least one character was actually interfered with at the database level and so-to-speak "poisoned". I'm just so very glad all that has stopped now.
What I like about Chris is that he actually plays the game with a large number of characters, and yet always strikes me as neutral in how he handles issues. So all that remains is to clone Chris and send the clone across to RD.
Whenever you post before I do in a topic, you manage to say what I was going to say; in better words.
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