PRAISE to ProgD

General out-of-character discussion among players of Cantr II.

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Phalynx
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PRAISE to ProgD

Postby Phalynx » Sat Feb 18, 2006 9:58 am

I just wanted to say a big thanks to the Programming Department who have had to work really hard on cantr problems and done such a great job!

I play other games where donating is made almost compulsory, where the admins and game runners who derive income from a game treat thier players like dog muck, leave problems for weeks, and also maintian their petty characters with superpowers and the like..

Not so here, communication is excellent, people work hard for no apparent rewards except love of the game!

So I just wanted to show my appreciation.

Anothere refeshing thing is on other games all the player brown-nose the admins for personal reward but here that doesn't happen but I still think we should show our apprecuation whenever possible!
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Phalynx
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Postby Phalynx » Sat Feb 18, 2006 10:00 am

That goes for the hard work the other departments put in as well, the steady hard work put in by resoruces for example is just as important!
R.I.P:

Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
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Crosshair
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Postby Crosshair » Sat Feb 18, 2006 10:34 am

Hear Hear!
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deadboy
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Postby deadboy » Sat Feb 18, 2006 10:40 am

Yup, good job ProgD
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Cantryjczyk
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Postby Cantryjczyk » Sat Feb 18, 2006 11:09 am

Yup, good job ProgD
Każdy ma swój punkt widzenia, ale nie każdy z niego coś widzi.
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Hellzon
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Postby Hellzon » Sat Feb 18, 2006 11:34 am

Hear, hear!
And as said, this goes for the other departments too.
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BadMonkey
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Postby BadMonkey » Sat Feb 18, 2006 12:20 pm

Speaking of praise, I like the addition of information about when a project you started but aren't working on is finished. It makes it so much easier to be a manager or leader. Wonderful work.

Though it may have been implemented a while ago.
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The Sociologist
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Postby The Sociologist » Sat Feb 18, 2006 12:50 pm

I agree. :D ProgD is simply marvellous, and communication is as good as can be since Chris began playing the major role there.

The game went through a phase a while back where random changes were being made to certain tactical issues simply to suit certain people. One minute you couldn't hit people on bikes, then you could; next minute you couldn't hear knocking, then you could. As for dragging notes... And at least one character was actually interfered with at the database level and so-to-speak "poisoned". I'm just so very glad all that has stopped now.

What I like about Chris is that he actually plays the game with a large number of characters, and yet always strikes me as neutral in how he handles issues. So all that remains is to clone Chris and send the clone across to RD. :lol:
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Sunni Daez
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Postby Sunni Daez » Sat Feb 18, 2006 1:27 pm

Agreed on all points... Well done!
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AngelSpice
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Postby AngelSpice » Sun Feb 19, 2006 5:38 pm

BadMonkey wrote:Speaking of praise, I like the addition of information about when a project you started but aren't working on is finished. It makes it so much easier to be a manager or leader. Wonderful work.

Though it may have been implemented a while ago.


I think it has been started. One of my charries saw an iron shield finish that they werne't working on.

And thanks for getting the game straightened out and running again :D
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Marian
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Postby Marian » Sun Feb 19, 2006 6:35 pm

BadMonkey wrote:Speaking of praise, I like the addition of information about when a project you started but aren't working on is finished. It makes it so much easier to be a manager or leader. Wonderful work.

Though it may have been implemented a while ago.


That was my idea! :D But wow did they implement it fast, just like a day or two after I suggested it.
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thatsmartguy
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Postby thatsmartguy » Sun Feb 19, 2006 8:26 pm

It does seem quite a few things are getting done lately, praise to all! :D
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Nick
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Postby Nick » Sun Feb 19, 2006 9:25 pm

The Sociologist wrote:I agree. :D ProgD is simply marvellous, and communication is as good as can be since Chris began playing the major role there.

The game went through a phase a while back where random changes were being made to certain tactical issues simply to suit certain people. One minute you couldn't hit people on bikes, then you could; next minute you couldn't hear knocking, then you could. As for dragging notes... And at least one character was actually interfered with at the database level and so-to-speak "poisoned". I'm just so very glad all that has stopped now.

What I like about Chris is that he actually plays the game with a large number of characters, and yet always strikes me as neutral in how he handles issues. So all that remains is to clone Chris and send the clone across to RD. :lol:


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