Swimming

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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west
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Postby west » Tue Dec 09, 2003 4:54 pm

We could have sail-by spearings

Kind of like drive by fruitings
or whatever.

leaning over the side of your boat, spearing dolphins.

Ah...that's the life.
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Meh
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Postby Meh » Tue Dec 09, 2003 5:28 pm

Solfius wrote:hrm, I'm not too sure, but 5 knots seems about right for top fishing speed


Then there is multiple outcomes...

fish caught

line snaps

pole goes into the water - strength check - what is a good measurement of the speed of the boat and size of fish to whether the pole goes missing?

fisher goes into the water (and since there is no swimming, drowns) - It wouldn't take three 60 kilogram fish to pull someone out of the boat. The question of the speed of the boat and the size of the fish pertains here as well.

Spearing would also seem like a risky business...

How about just nets? Now logically nets wuld be used by two boats or one boat with or without a crane going in a pattern. For simplity just one person using one net gets a quantity of fish in the area.

The idea of fishing sets the president for resources to be located in a 2 dimentional area.
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Solfius
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Postby Solfius » Tue Dec 09, 2003 6:11 pm

5 knots isn't that fast, if I were sailing and was going 5 knots I'd be pretty bored, and if I were motor cruising and going at 5 knots I'd be itching to throttle up to 15 knots or there abouts.

so at 5 knots speed isn't really gonna affect the chance of being pulled in by a heavy fish, the same with the other outcomes
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Alcatraz
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Postby Alcatraz » Tue Dec 09, 2003 9:05 pm

I like the spearing ideas, but not the drowning idea. I don't want to immediately perish when I touch the water. I'd rather sit around, moving at some slow speed in a direction of my choice, depending on currents (which I just thought of, and should apply to boats aswell). Maybe once clothing is implemented we could wear clothes that protected us from water. With out these you would take damage after prolonged exposure. The clothes would either lengthen the time before you start taking damage or they could lessen the damage, or both.

*Looks hopefully over at the tailors, resources department, and programming department*
swymir
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Postby swymir » Wed Dec 10, 2003 12:02 pm

Wetsuit

1000g of rubber
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The Hunter
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Postby The Hunter » Wed Dec 10, 2003 12:23 pm

David G wrote:
Spectrus_Wolfus wrote:just a quick question while people are talking about water why can't you fish from a boat if you have a fiching pole or spear?
ok maybe not a spear but why not if you elect to sit and fish for say 6 hours you get a random amount of fish caught in that time ?


Orion,
If your moving along at a good clip does this prevent fishing?
I know you can move and fish with a pole but how fast is impratical for ever catching anything?


I've tried it. at 5 knots speed only. Guess what? Forget it. You'll never cattch one. when the shiphas stopped we speared them like crazy.

@ solfius: indeed, 4-6 knots it the average trailing speed.

But lets keep it simple OK? think about the poor programming dept. 2 Dimensional fishing? 2 boats towing 1 net to catch more? Snapping lines?

Cantr 4.2 maybe? :roll:
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griogal
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Postby griogal » Thu Dec 11, 2003 5:41 pm

What about fishing nets?
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Solfius
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Postby Solfius » Thu Dec 11, 2003 9:41 pm

*looks at Griogal* and where were you for the last page or so :roll: :lol:

I think fishing nets could be in soon, just need to do some inter-departmental liasing to get one of the fields sorted, but I think the two main programmers are a bit unavailable currently...
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Fri Dec 12, 2003 1:45 am

and the possibilty of fish in all waterside locations just make them only catchable with fishing equipment since most bodies of water have fish in then and seems weird that some area's you have to leave the waterfront and travel to the middle of a forest to gather fish :?
Meh
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Postby Meh » Fri Dec 12, 2003 3:19 am

Cantr characters cannot swim and not all sides of a lake or sea contain fish near the shore.

Maybe a pier to fish from or the existing boating buildings could have a fish resources added? This is not something that can just be added quickly. Building at this time can not display resources.

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