Siege weapons (Duplicate Thread Reject)

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PRUT
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Siege weapons (Duplicate Thread Reject)

Postby PRUT » Wed Jan 25, 2006 2:01 pm

I couldn't find similar thread, that's why I'm putting new.

Imagine if we can implement siege weapons like: balistas, trebuchets, catapult's etc. They could be used as combining of vechicle and weapon
(ride as vehicle, atack like a weapon)

They would cause damages to people, landmarks, buildings, ships and other vehicles. But of course all mentioned things (exluding people) should have health points. Some could also be mounted on ships


This implementation would (in my opinion) boost economic and political growth - making war more serious.

What do you think?
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Chris Johnson
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Postby Chris Johnson » Wed Jan 25, 2006 2:16 pm

:) Suggested many many times before ..

see Siege Weapons/ Castles

and Siege Equipment

and numerous other threads concerning walls, castles damaging buildings etc

Obviously a popular idea nonetheless
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Postby PRUT » Wed Jan 25, 2006 2:36 pm

hehe, before my registration :) to Cantr and forum.

but this idea was rejected, accepted ... or forgotten?
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Postby Chris Johnson » Wed Jan 25, 2006 2:42 pm

None of the above ... :)

They are still in the suggestions forum. They may be implemented they may not ... A lot of changes would be required , if they were implemented it would probably be on a gradual basis ... first building/ vehicle demolition by hand/tools before mobile siege engines etc

The fact that they are not in the accepted suggestions after so long implies they are low priority , but the fact that they are not in the rejected suggestions implies they may be considered.

For the meantime they are dwelling in the 25 odd pages of limbo known as the suggestions forum .
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Postby Crosshair » Wed Jan 25, 2006 4:54 pm

Personally i don't like the idea. It adds a dimension to the game already given by the fact that pirates can destroy an entire town, its just an insult to destroy the buildings too lol.
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Postby wichita » Wed Jan 25, 2006 11:08 pm

This has recieved some discussion in the Resources Department. No implentations are lined up for the near future, though. :)
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Postby Seeker » Thu Jan 26, 2006 8:52 am

Crosshair wrote:Personally i don't like the idea. It adds a dimension to the game already given by the fact that pirates can destroy an entire town, its just an insult to destroy the buildings too lol.


If siege weapons were implemented the town could have it's own ballista to attack the siege ships. I like the idea, we could also demolition machines as well. They would be like siege weapons, except they can only target one building and no characters can be hurt in the process.
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Sho
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Postby Sho » Thu Jan 26, 2006 7:16 pm

Nothing new has yet been said here. I'm personally against adding too much detail to the combat system - it's not supposed to be a huge part of Cantr.
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Postby The Industriallist » Thu Jan 26, 2006 8:29 pm

Siege engines, meaning bombardment weapons, aren't really cantr appropriate. Every weapon in the game can reach any person you can see...how would you make something with more range than that?

Some form of building-smasher might be appropriate, but I have to wonder...what does it have that a crowbar doesn't, as far as fighting is concerned? It might not leave an unlocked building for the winners to use after, but that's only useful if you attack expecting to lose.

On the other hand, some sort of weapons that can attack ships at some sea distance might be nice when a mechanic that could be used for that exists. Though actually, we already have one...it's called a person in a dinghy. Works on anything but a dinghy, a darter, or the small lake-craft, if you place it right.
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Postby PRUT » Thu Jan 26, 2006 9:13 pm

What about when You have dighy and dinghy? :lol:
You can just watch :) dinghy is undockable.

I like idea of calapults and balistas, because now You cannot really fight.
War is just shouting, and punching!

Atack on the city? haha best tactics is to hide in buildings :)
Atackers have a crowbar? Just kill first who is using it... and hide in a building :lol: and who want to be next?

Real society cannot last without real fear of war.
Implementing real fear of war - we implement real love of peace :wink:
This could also organise empires and rules. The more power You have, more people You can capture :)
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Postby Nalaris » Thu Jan 26, 2006 10:15 pm

How long before this gets locked I wonder?
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Postby Sho » Fri Jan 27, 2006 1:05 am

Based on past experience, I can safely say that this will never be locked. The oldbies are going to have to come in and flame the newbies. And it starts now.

Quiet down and get serious, you swarming rabble.
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Postby wichita » Fri Jan 27, 2006 1:35 am

The Industrialist wrote:Some form of building-smasher might be appropriate, but I have to wonder...what does it have that a crowbar doesn't, as far as fighting is concerned? It might not leave an unlocked building for the winners to use after, but that's only useful if you attack expecting to lose.

Actually, the only serious discussion about implementation I can recall of the top of my head was about adding battering rams. The thought was that they would be made of wood as opposed to steel, and therefore easier to construct. To provide balance the idea is to require two to four people to participate in the project, rather than just one - simulating an army assault. Probably not popular, would need programming...so essentially scrapped. :lol:
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Postby TatteredShoeLace » Fri Jan 27, 2006 4:45 am

wichita wrote:
The Industrialist wrote:Some form of building-smasher might be appropriate, but I have to wonder...what does it have that a crowbar doesn't, as far as fighting is concerned? It might not leave an unlocked building for the winners to use after, but that's only useful if you attack expecting to lose.

Actually, the only serious discussion about implementation I can recall of the top of my head was about adding battering rams. The thought was that they would be made of wood as opposed to steel, and therefore easier to construct. To provide balance the idea is to require two to four people to participate in the project, rather than just one - simulating an army assault. Probably not popular, would need programming...so essentially scrapped. :lol:


One of my first RD suggestions. Here's how it went:

Surly: "Pull"
Clay pigeon of siege weapon flies through the sky, Surly takes aim
Pow.
:D

I'm working on bigger and better things now. :)
1223-4: You kill a elephant using a longbow.

Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
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Postby The Industriallist » Fri Jan 27, 2006 11:07 am

I remember the wooden door-ram idea. That was a good notion.

Though the idea of taking a battering ram to a ship or car lock is amusing...

PRUT wrote:What about when You have dighy and dinghy? :lol:
You can just watch :) dinghy is undockable.

I think I did say that, actually...
PRUT wrote:I like idea of calapults and balistas, because now You cannot really fight.
War is just shouting, and punching!

Tell that to the dead of how many towns? The Barons alone have left quite a trail of destruction from what I hear, and they aren't the first, and won't be the last. Once, an entire somewhat developed island was put to the sword.

Also...I wouldn't say crossbow-strikes, which can do very close to, if not potentially more than 50 damage, are very much distinct from punching.
PRUT wrote:Atack on the city? haha best tactics is to hide in buildings :)
Atackers have a crowbar? Just kill first who is using it... and hide in a building :lol: and who want to be next?

You do know it's hard to kill someone, right? A fighter who would carry a crowbar ought to take around four shots from the very best possible attacks in the game, barring random shield failures...and as the attacker will have healing food, you have to get them all in between times that the character wakes up or work through his entire supply. With a vehicle-borne attack, the entire supply could be 50 kg of onions.

Also, there are, at times, multiple crowbars in the same location...
PRUT wrote:Real society cannot last without real fear of war.
Implementing real fear of war - we implement real love of peace :wink:
This could also organise empires and rules. The more power You have, more people You can capture :)

Um...Alexian empire? The Mac Gregors, with (as I understand it) their rule of the entire Krif Hills region?

But perhaps more to the point, how would any of these things change with seige engines?
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