Siege weapons (Duplicate Thread Reject)
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- PRUT
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Siege weapons (Duplicate Thread Reject)
I couldn't find similar thread, that's why I'm putting new.
Imagine if we can implement siege weapons like: balistas, trebuchets, catapult's etc. They could be used as combining of vechicle and weapon
(ride as vehicle, atack like a weapon)
They would cause damages to people, landmarks, buildings, ships and other vehicles. But of course all mentioned things (exluding people) should have health points. Some could also be mounted on ships
This implementation would (in my opinion) boost economic and political growth - making war more serious.
What do you think?
Imagine if we can implement siege weapons like: balistas, trebuchets, catapult's etc. They could be used as combining of vechicle and weapon
(ride as vehicle, atack like a weapon)
They would cause damages to people, landmarks, buildings, ships and other vehicles. But of course all mentioned things (exluding people) should have health points. Some could also be mounted on ships
This implementation would (in my opinion) boost economic and political growth - making war more serious.
What do you think?
- Chris Johnson
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see Siege Weapons/ Castles
and Siege Equipment
and numerous other threads concerning walls, castles damaging buildings etc
Obviously a popular idea nonetheless
- PRUT
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- Chris Johnson
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None of the above ...
They are still in the suggestions forum. They may be implemented they may not ... A lot of changes would be required , if they were implemented it would probably be on a gradual basis ... first building/ vehicle demolition by hand/tools before mobile siege engines etc
The fact that they are not in the accepted suggestions after so long implies they are low priority , but the fact that they are not in the rejected suggestions implies they may be considered.
For the meantime they are dwelling in the 25 odd pages of limbo known as the suggestions forum .

They are still in the suggestions forum. They may be implemented they may not ... A lot of changes would be required , if they were implemented it would probably be on a gradual basis ... first building/ vehicle demolition by hand/tools before mobile siege engines etc
The fact that they are not in the accepted suggestions after so long implies they are low priority , but the fact that they are not in the rejected suggestions implies they may be considered.
For the meantime they are dwelling in the 25 odd pages of limbo known as the suggestions forum .
- Crosshair
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Personally i don't like the idea. It adds a dimension to the game already given by the fact that pirates can destroy an entire town, its just an insult to destroy the buildings too lol.
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- wichita
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Crosshair wrote:Personally i don't like the idea. It adds a dimension to the game already given by the fact that pirates can destroy an entire town, its just an insult to destroy the buildings too lol.
If siege weapons were implemented the town could have it's own ballista to attack the siege ships. I like the idea, we could also demolition machines as well. They would be like siege weapons, except they can only target one building and no characters can be hurt in the process.
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- Sho
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Siege engines, meaning bombardment weapons, aren't really cantr appropriate. Every weapon in the game can reach any person you can see...how would you make something with more range than that?
Some form of building-smasher might be appropriate, but I have to wonder...what does it have that a crowbar doesn't, as far as fighting is concerned? It might not leave an unlocked building for the winners to use after, but that's only useful if you attack expecting to lose.
On the other hand, some sort of weapons that can attack ships at some sea distance might be nice when a mechanic that could be used for that exists. Though actually, we already have one...it's called a person in a dinghy. Works on anything but a dinghy, a darter, or the small lake-craft, if you place it right.
Some form of building-smasher might be appropriate, but I have to wonder...what does it have that a crowbar doesn't, as far as fighting is concerned? It might not leave an unlocked building for the winners to use after, but that's only useful if you attack expecting to lose.
On the other hand, some sort of weapons that can attack ships at some sea distance might be nice when a mechanic that could be used for that exists. Though actually, we already have one...it's called a person in a dinghy. Works on anything but a dinghy, a darter, or the small lake-craft, if you place it right.
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- PRUT
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What about when You have dighy and dinghy?
You can just watch
dinghy is undockable.
I like idea of calapults and balistas, because now You cannot really fight.
War is just shouting, and punching!
Atack on the city? haha best tactics is to hide in buildings
Atackers have a crowbar? Just kill first who is using it... and hide in a building
and who want to be next?
Real society cannot last without real fear of war.
Implementing real fear of war - we implement real love of peace
This could also organise empires and rules. The more power You have, more people You can capture

You can just watch

I like idea of calapults and balistas, because now You cannot really fight.
War is just shouting, and punching!
Atack on the city? haha best tactics is to hide in buildings

Atackers have a crowbar? Just kill first who is using it... and hide in a building

Real society cannot last without real fear of war.
Implementing real fear of war - we implement real love of peace

This could also organise empires and rules. The more power You have, more people You can capture

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- wichita
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The Industrialist wrote:Some form of building-smasher might be appropriate, but I have to wonder...what does it have that a crowbar doesn't, as far as fighting is concerned? It might not leave an unlocked building for the winners to use after, but that's only useful if you attack expecting to lose.
Actually, the only serious discussion about implementation I can recall of the top of my head was about adding battering rams. The thought was that they would be made of wood as opposed to steel, and therefore easier to construct. To provide balance the idea is to require two to four people to participate in the project, rather than just one - simulating an army assault. Probably not popular, would need programming...so essentially scrapped.

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- TatteredShoeLace
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wichita wrote:The Industrialist wrote:Some form of building-smasher might be appropriate, but I have to wonder...what does it have that a crowbar doesn't, as far as fighting is concerned? It might not leave an unlocked building for the winners to use after, but that's only useful if you attack expecting to lose.
Actually, the only serious discussion about implementation I can recall of the top of my head was about adding battering rams. The thought was that they would be made of wood as opposed to steel, and therefore easier to construct. To provide balance the idea is to require two to four people to participate in the project, rather than just one - simulating an army assault. Probably not popular, would need programming...so essentially scrapped.
One of my first RD suggestions. Here's how it went:
Surly: "Pull"
Clay pigeon of siege weapon flies through the sky, Surly takes aim
Pow.

I'm working on bigger and better things now.

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I remember the wooden door-ram idea. That was a good notion.
Though the idea of taking a battering ram to a ship or car lock is amusing...
I think I did say that, actually...
Tell that to the dead of how many towns? The Barons alone have left quite a trail of destruction from what I hear, and they aren't the first, and won't be the last. Once, an entire somewhat developed island was put to the sword.
Also...I wouldn't say crossbow-strikes, which can do very close to, if not potentially more than 50 damage, are very much distinct from punching.
You do know it's hard to kill someone, right? A fighter who would carry a crowbar ought to take around four shots from the very best possible attacks in the game, barring random shield failures...and as the attacker will have healing food, you have to get them all in between times that the character wakes up or work through his entire supply. With a vehicle-borne attack, the entire supply could be 50 kg of onions.
Also, there are, at times, multiple crowbars in the same location...
Um...Alexian empire? The Mac Gregors, with (as I understand it) their rule of the entire Krif Hills region?
But perhaps more to the point, how would any of these things change with seige engines?
Though the idea of taking a battering ram to a ship or car lock is amusing...
PRUT wrote:What about when You have dighy and dinghy?![]()
You can just watchdinghy is undockable.
I think I did say that, actually...
PRUT wrote:I like idea of calapults and balistas, because now You cannot really fight.
War is just shouting, and punching!
Tell that to the dead of how many towns? The Barons alone have left quite a trail of destruction from what I hear, and they aren't the first, and won't be the last. Once, an entire somewhat developed island was put to the sword.
Also...I wouldn't say crossbow-strikes, which can do very close to, if not potentially more than 50 damage, are very much distinct from punching.
PRUT wrote:Atack on the city? haha best tactics is to hide in buildings
Atackers have a crowbar? Just kill first who is using it... and hide in a buildingand who want to be next?
You do know it's hard to kill someone, right? A fighter who would carry a crowbar ought to take around four shots from the very best possible attacks in the game, barring random shield failures...and as the attacker will have healing food, you have to get them all in between times that the character wakes up or work through his entire supply. With a vehicle-borne attack, the entire supply could be 50 kg of onions.
Also, there are, at times, multiple crowbars in the same location...
PRUT wrote:Real society cannot last without real fear of war.
Implementing real fear of war - we implement real love of peace![]()
This could also organise empires and rules. The more power You have, more people You can capture
Um...Alexian empire? The Mac Gregors, with (as I understand it) their rule of the entire Krif Hills region?
But perhaps more to the point, how would any of these things change with seige engines?
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