Gardens

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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BlueNine
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Postby BlueNine » Tue Nov 15, 2005 2:42 am

Which brings the discussion onto...seeds/plants changing dependant on area, the desert or mountains wouldn't neccesarily be the best place for some things but with enough hard work could scrape together a small patch of carrots or something. I liked that salt/fresh water idea...could provide a new way to get salt!
Lumin
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Postby Lumin » Tue Nov 15, 2005 4:26 am

I thought water was removed?

And remind me to never go to Dory Mountains North. I see more than enough of Pie on the forums, thank you. :roll:
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Shaderon
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Postby Shaderon » Tue Nov 15, 2005 10:59 am

I've seen water recently, I think you make mud with it? Please correct me if I'm wrong.

I want a garden though, I want .... sorry I've just been playing.... one of my characters wants to grow things and tend things and have fresh flowers and vegetables, she wants a lockable garden!!!!!

We could build gardens like we build houses, and have the ability to put locks on them, like greenhouses.... er... greenhouses... glass...

Can we have gardens and/or greenhouses please? *jumps up and down like a big kid*
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Pie
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Postby Pie » Tue Nov 15, 2005 4:50 pm

COMON!! LETS IMPLEMENT IT!!!
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wichita
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Postby wichita » Tue Nov 15, 2005 7:44 pm

I would really like to implement this idea. :) There are a few complications that have been considered, but the idea has at least been put up for discussion.

Basically I envision gardens as a plot of land dedicated for farming (set up as a machine in Cantr technical terms). It would reuquire a bit of stone or wood for the fence around it, and then each growing project would require a little bit of the item you wish to grow as the "seeds". (All Cantr plants grow like RL potatoes! :D ) We could probably add dung as fertilizer to make it grow.

One complication is that gardening shouldn't be reasonable in the mountains, swamps, deserts, etc. Only grasslands, hills, plains, maybe forests should be conducive to gardening. Otherwise we run the risk of throwing the trade balance off horribly if every location can grow any vegetable, flower, herb, etc.
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Doug R.
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Postby Doug R. » Tue Nov 15, 2005 8:28 pm

If you're worried about trade imbalances, just make the yeild from a garden very small, say, enough for 2 days worth of food. This way, a person can plant a garden in case of a food shortage, but the main methods of gathering it would still be unaffected.
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Thetaris
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Postby Thetaris » Wed Nov 16, 2005 3:30 am

This needs to be restarted in a new topic, as this topic is supposed to be about flowers dieing, and we're discussing the increased usage of Water and it's materialistic value and its gathering rates (and locations at that). :?
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Sho
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Postby Sho » Wed Nov 16, 2005 3:44 am

My old topic for gardening patches (well, actually someone else's topic that I hijacked): http://www.cantr.net/forum/viewtopic.php?t=6058
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Pie
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Postby Pie » Thu Nov 17, 2005 2:56 am

Nah... lets just continue this topic..



NO!!!!!Doug R. NO!!! HORIBLE IDEA!!!!!

Have that, in the mountains, you get less food frome one garden than usual. Like, only 100g a day unstead of 300g a day. As for swamps, 120g a day... graslands...1000g a day.

You get my point.


AND ALSO, you wouldn't need carrots every time you do carrot farming on a garden. You just "Plant" The seeds in the garden when you make it, and, Every, like, year or so, you have to plant more seeds.

ITS PERFICT!!! ACEPT IT ALREDY, COMON!!!!
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Sho
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Postby Sho » Thu Nov 17, 2005 4:23 am

Making "seeds" required for each project is much easier to code and probably easier for the players (a garden could be used for a variety of crops, one after another) than seeds that stay in the garden and would presumably have to be dug out for a new crop to be planted.
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viktor
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Postby viktor » Thu Nov 17, 2005 9:48 pm

gardening in mountains hmm ya that would be odd but a greenhouse on the otherhand, seriously if a person really wanted it that bad it would need a lot of work the steel framing and the window glass needed, and the seeds you would need to bring. although you would probably only allow one kind of plant in a greenhouse to make it simple for how much it produces but we could also get greenhuse extensions to plant other things as well without building an entirely new greenhouse.
of course there should be a reasonable max for how much food can be in the greenhouse and it stops growing until some is harvested but it should be low enough that nobody sees any sense in building a bunch of harvesters inside lol
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Pie
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Postby Pie » Sat Nov 26, 2005 6:29 pm

BUMP!!

This idea would REALLY hellp with growing citys.
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