Boat Control Locks

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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BlueNine
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Boat Control Locks

Postby BlueNine » Thu Nov 03, 2005 1:53 am

I was thinking about piracy and the suchlike (as 2 of my charries are currently being/have been hijacked recently) and I thought of a way to stop the "crazy newspawn jumps on your boat and undocks, making you spend another cantr hour to redock"...the possibility of locking the ships controls, if the lock had to be made for each boat (as opposed to being there when its built) it would still allow hijacking.

Just wondered what people think of the idea...
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MrPenguin589
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Postby MrPenguin589 » Thu Nov 03, 2005 2:17 am

Not a bad idea...
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Agar
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Postby Agar » Thu Nov 03, 2005 4:16 am

This has been suggested before, but it's never, ever been a bad idea.

There is a simple solution though, KEEP YOUR BOAT LOCKED!!!

That being said, This is still a good idea. Even with people on board that have been screened by you letting them on board, a way to keep people from "experimenting" and playing around with the controls would be a god send. Or Jos send, as the case may be.

I would gladly build these locks if they did not allow any form of course change, and did not allow docking procedures to be started, unless the controls were unlocked, or the operator had the key.

Aside from ego, there is no way to decide who directs the ships in cantr beyond whoever is the most active and alert.
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Schme
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Postby Schme » Thu Nov 03, 2005 12:15 pm

You only need keys for boat controls if you have a motorized boat with electrical controls, which no one does.



What making it take a few hours for someoen without the key to unlock the controls?


I don't know.
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Peanut
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Postby Peanut » Thu Nov 03, 2005 12:37 pm

Schme wrote:You only need keys for boat controls if you have a motorized boat with electrical controls, which no one does.



What making it take a few hours for someoen without the key to unlock the controls?


I don't know.


That might be an idea for more electronical compontents :P


Electronical boat control.
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Redbeard
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Postby Redbeard » Mon Jan 16, 2006 8:11 pm

Agar wrote:This has been suggested before, but it's never, ever been a bad idea.

I would gladly build these locks if they did not allow any form of course change, and did not allow docking procedures to be started, unless the controls were unlocked, or the operator had the key.

Aside from ego, there is no way to decide who directs the ships in cantr beyond whoever is the most active and alert.


Since each boat is equipped with a key at the start... Would it be possible to have only the holders of keys to the boat have access to the controls... especially docking?
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Crosshair
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Postby Crosshair » Mon Jan 16, 2006 8:23 pm

I think you should be able to give permissions to people. Admin, if you will. If you wish for someone as well as yourself to be able to pilot your boat, you start project "make pilot" or something.. takes one hour, and afterwards, i guess it could be like a tool that takes up no room and is invisible in inventory, it lets that person pilot the boat. I dont like the idea of trusting someone, and then them just changing course whilst your on your way somewhere...
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Hellzon
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Postby Hellzon » Mon Jan 16, 2006 8:42 pm

Crosshair wrote:I think you should be able to give permissions to people. Admin, if you will.

That "Admin" is called a lock. Your idea has merit, but will probably not be accepted, since Jos dislikes automation. Pity. :(
Ignition locks is a good idea though. Perhaps on all kinds of vehicles, then we can have taxis. ;)
Agar wrote:Aside from ego, there is no way to decide who directs the ships in cantr beyond whoever is the most active and alert.

...The best reason why the original post is such a good idea.
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T-shirt
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Postby T-shirt » Mon Jan 16, 2006 8:54 pm

Isn't it a bit like my suggestion in http://www.cantr.net/forum/viewtopic.php?t=7354 ?
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formerly known as hf
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Postby formerly known as hf » Mon Jan 16, 2006 9:15 pm

Whoever you vote for.

The government wins.
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T-shirt
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Postby T-shirt » Mon Jan 16, 2006 9:30 pm

Indeed. Why has it not been accepted or rejected?
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marginoferror
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Postby marginoferror » Fri Aug 01, 2008 1:09 am

I was going to suggest this idea, so I searched for it, and clearly it's already been suggested before. Separate keys for control and for entrance, for all vehicles, would make carrying passengers easier in a realistic fashion. This could be applied to all vehicles, regardless of type (bicycles have tire locks, the wheel or rudder stick of a ship can be locked, ignitions have locks, etc).
Gran
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Postby Gran » Fri Aug 01, 2008 7:35 am

This suggestion is fine, except for this thing:

Peanut wrote:Electronical boat control.


I disagree with this for one thing: sails and wooden ships. The two things still fit too strangely.
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formerly known as hf
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Postby formerly known as hf » Fri Aug 01, 2008 1:40 pm

Doesn't have to be electronic. Like moe said, chains and locks etc. would be fine.

Whilst you're adding this ( ;) ), think about machine locks: http://www.cantr.net/forum/viewtopic.php?t=432
marginoferror
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Postby marginoferror » Fri Aug 01, 2008 2:06 pm

Good idea. I hadn't thought about machine locks but they could conceivably be similar.

There would be more programming involved in that, though. You can build control locks from inside the vehicle, and that way you can build it through the regular build interface, since there's only one control system per vehicle. But there can be more than one machine in a location, so there would have to be a way to specify which machine you want to lock. Not that hard, but not trivial.

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