Location Name Wipe Questions

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Agar
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Postby Agar » Sat Oct 22, 2005 1:32 pm

You want more fun?

I have a character sailing around Burgeo, mapping the coast. She now has no idea the name of the locations that she sees. Good news is, she has 10 kilos of salted meat, so she can sail around, and start making things up. :twisted: "Land of Succulent Mounds" This is gonna be fun.
Reality was never my strong point.
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Chris Johnson
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Postby Chris Johnson » Sat Oct 22, 2005 1:54 pm

julie2 wrote:A) Some of the directions given for roads are just plain WRONG when compared to the little map in the location page and other larger maps generated from this. Don't ask me which, I didn't note them down, as it didn't seem to matter too much before we were forced to rely on those directions, and I haven't been everywhere, after all. I must have only noticed a small percentage of such mistakes I CAN say, however that there are two roads heading out of Lad Forest North in a South Easterly direction, which might be right in both cases for all I know, but c'mon. that's making things far too difficult isn't it?


In that Lad Forest North case you are right there are two roads leaving in in a south easterly direction - They are both within a few degrees of each other heading to different locations - remember the directions are covering 1/16th of a whole circle. This will pose problems but the order of display is always the same - directions should be take the first south eastern route etc... I'd be happy to check any stated directions you think are wrong .

julie2 wrote:B)If you're in a vehicle you can't see which direction you're travelling in, and neither can others see which direction you're travellin in. Also, I'm not sure you can see people outside pointing from a vehicle, so if you stop and ask for directions , you'll be none the wiser (Leave the vehicle? What if it lacks a lock? And what if you're trasporting a captive?). In fact there are loads of things you can't see from a vehicle, and now suddenly it all matters even more than it used to.


1) Yes thats true - you can't see the direction you are travelling when in a land vehicle - this should be fixed soon
2) People inside and outside vehicles can see each other when either point at roads
3) People on vehicles can see the road directions/paths when in a town location
julie2
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Postby julie2 » Sat Oct 22, 2005 2:26 pm

Chris Johnson wrote: [... I'd be happy to check any stated directions you think are wrong


Thanks, but like I said I never made a note of them, unfortunately, and my chars have only been down a fraction of the roads betwen them. What concerns me is that we'll be relying on compass-bearings (and a graphical map) to tell roads apart now. A lot of fatal mistakes are going to made if the given bearings are wrong. I know it's asking a lot, but couldn't the relevant Depatment check them all for errors? Nobody else is in any position to do so.

Chris Johnson wrote:
1) Yes thats true - you can't see the direction you are travelling when in a land vehicle - this should be fixed soon

Thank Jos and hs angels for that! :D (More specifically, Archangel Chris, I should think )
Chris Johnson wrote:
2) People inside and outside vehicles can see each other when either point at roads

Thanks for the info. I guessed not, because you can't see the people outside your vehicle doing anything else e.g walking in and out of bulidings, or entering and leaving town- highly inconvenient if you're pursuing somebody. Is this going to be fixed as well?
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wichita
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Postby wichita » Sat Oct 22, 2005 3:56 pm

Is it possible a few odd vehicles and/or buildings may have been wiped as well? I see a bike named "unkown location" in Karnon. :D
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Chris Johnson
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Postby Chris Johnson » Sat Oct 22, 2005 3:59 pm

It shouldn't have happened ....
but I'll check . Some vehicles already were known as unknown location ... and I'm 80% sure that one of my chars has seen that bike before in Karnon

EDIT : Now I'm 100% sure :) That is a vehicle with no name which predates the change today .
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wichita
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Postby wichita » Sat Oct 22, 2005 4:03 pm

Alright, just thought I would throw it out there in case. :D

I am also seeing the name being dropped like this.

1327-4: You see <name edited out> entering Seatown Metalworks, coming from the central area of .

I had Seatown Forest named. Is this just a temporary bug, like with the food change, or could this be something important?
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Chris Johnson
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Postby Chris Johnson » Sat Oct 22, 2005 4:05 pm

This is a temporary bug - entry and exit events currently show the default name .. which no longer exists for town locations.

The fix was tested and uploaded earlier today , It should be rolled out soon and then they will show the dynamic name (or unknown location if there is none)
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Agar
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Postby Agar » Thu Oct 27, 2005 5:29 am

So here's a new question on maps and location names.

Do they alphabetise? The way buildings and things do?

If the exits are in the same order as they were, then they can still be used as old references for those lands that don't have a great number of land vehicles (or any land vehicles at all) to poke around for old resources while they make updated maps with direction references.

If they alphabetise when we name them ... It's going to be very tricky to keep track of what's where ... and where to go. Especially if the alphabetising flows into the North North West, or South, or whatever directions indicate the different directions there are, because that would meant they exits are ALREADY scrambled by the time we get there.

Which is it?
Reality was never my strong point.
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Chris Johnson
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Postby Chris Johnson » Thu Oct 27, 2005 7:59 am

They are ordered by their name. Currently you can't dynamically rename routes - You can rename their destination but not the path itself . So they are always ordered the same way for every character

Even when dynamic naming of routes is implemented the display order will be unchanged
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Agar
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Postby Agar » Thu Oct 27, 2005 12:57 pm

:D

Thanks Chris!

I've got a big island and old maps. We can use all the help we can get.
Reality was never my strong point.
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Surly
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Postby Surly » Thu Oct 27, 2005 2:11 pm

Oasis wrote:Then all maps would become useless. I smell mass chaos brewing. :?
I really do not understand the problem... all the old maps are still relevant. If you have a map, the location name wipe doesn't matter at all. Even without road names... and they should be wiped as well, otherwise it undermines the whole point of dynamic naming.

Just put some effort into it people, and think about it... it really is quite simple...

*thanks the Lord for lazy mapmakers*
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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TatteredShoeLace
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Postby TatteredShoeLace » Thu Oct 27, 2005 2:29 pm

Agar wrote:I have a character sailing around Burgeo, mapping the coast. She now has no idea the name of the locations that she sees. Good news is, she has 10 kilos of salted meat, so she can sail around, and start making things up. :twisted: "Land of Succulent Mounds" This is gonna be fun.


Beat you to it Agar! :)
1223-4: You kill a elephant using a longbow.

Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
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Agar
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Postby Agar » Thu Oct 27, 2005 6:43 pm

TatteredShoeLace wrote:
Agar wrote:I have a character sailing around Burgeo, mapping the coast. She now has no idea the name of the locations that she sees. Good news is, she has 10 kilos of salted meat, so she can sail around, and start making things up. :twisted: "Land of Succulent Mounds" This is gonna be fun.


Beat you to it Agar! :)


I recently landed where a colony of sorts had started, but they actually have a building built, unlike the others there. There was a travellers log that included one claiming to have circumnavigated the island, which I assume is you.

No matter. I haven't seen your map, so it's just a matter of who gets published first :P :D
Reality was never my strong point.
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TatteredShoeLace
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Postby TatteredShoeLace » Thu Oct 27, 2005 6:55 pm

My char is safeguarding the map as to preserve the sanctaty of the island, but he isn't afraid to sell it for a faster boat! :twisted:
1223-4: You kill a elephant using a longbow.



Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P

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