Attacks being more descriptive
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- Nick
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- SekoETC
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Yayyy I rule!
Anyways, maybe the simplest way would be to assign hit points to each part of the body, and when you run out of them, the area in question is disabled. If it happens to be vital, then you're dead. Although, we'd probably see people jumping around with one HP left and get healed as soon as they hit a pile of bananas. Talk about realism...
I think one thing that makes Cantr cool is that if you die then there's no resurrection, and being wounded affects the speed you work on projects.
Anyways, maybe the simplest way would be to assign hit points to each part of the body, and when you run out of them, the area in question is disabled. If it happens to be vital, then you're dead. Although, we'd probably see people jumping around with one HP left and get healed as soon as they hit a pile of bananas. Talk about realism...
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warfreak
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SekoETC wrote:Head - fairly large target but the person may duck; a missed strike will either miss totally or hit the chest or with a small chance, the neck.
Neck - a small target partially protected by the person's jaw, direct hit very unlikely, misses hitting mostly chest, head, upper arms or missing totally.
Chest - large target but protected by the ribs, severe injuries only in rare cases when piercing the lungs or heart (in which case death should follow very rapidly); misses would mostly hit the arms, stomach or miss totally, in rare cases hitting the neck or head
Stomach - fairly large target, serious infections could be caused by stab wounds in the intestines and internal bleeding would cause raising damage; misses would mostly hit the arms and chest, thighs
Arms - fairly large targets, may be severed off totally but wounds there rarely cause death; missing strikes will mostly hit chest and stomach; if a person has most of their arms severed off, their carrying capacity should be lowered, they cannot use most tools and machinery (but no one ever answered to me wether the bellows in Cantr are hand or foot-operated), might be able to write notes and do other stuff with their toes...
Thighs (and pelvis?) - large target, chance of severe bleeding and rapid death in case of cutting the artery, otherwise a low risk area, missing hits would most likely hit the stomach or shins
Shins (and feet) - semi-small area, hard to hit because they're so low (unless the enemy is standing in higher ground or you're a midget), low risk, may be severed off in which case the person cannot leave the area; crutches, wooden legs
I like it
- Pie
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I LOVE THIS IDEA!!
But if you do hit somone in the arms, you would get a decreased carying rate until you are fully heald.
Now if only we had canons.....
1345 1You see Note thef loading canon
1345 1You see a man in his twentys head get blown of by Note Thef

But if you do hit somone in the arms, you would get a decreased carying rate until you are fully heald.
Now if only we had canons.....
1345 1You see Note thef loading canon
1345 1You see a man in his twentys head get blown of by Note Thef
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- Seeker
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- Nick
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Of course how I picture this idea, and how it would practically be implemented are two separate things altogether.
*has a vision of the future*
Yeah, this might be one of those things that we whine and whine and whine until it's implemented, and then as soon as it is, whine and whine and whine until they change it.
*has a vision of the future*
Yeah, this might be one of those things that we whine and whine and whine until it's implemented, and then as soon as it is, whine and whine and whine until they change it.
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Racetyme wrote:That is pretty much how I see it happening, pretty much overnight ever character in the game will get hamstringed by a thief who then runs away, faster than his pursuers.
It wont be like that, you'd have to be a skilled fighter at least be have the chance to hamstring someone, otherwise it's just a normal attack.
- SekoETC
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