It's prolly been suggested already but....

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grayjaket
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It's prolly been suggested already but....

Postby grayjaket » Sun Sep 11, 2005 2:54 am

The whole "renaming cities" thing....I think..would be more realistic, if none of the cities had pre-set names. If, as a newspawn you read every name of every city as "Unknown City" or something like that, and rename it yourself. And of course when you ask, the people of the city could tell you what its name is...make sense? As I said I'm sure its been suggested and rejected or something..but in case it hasnt..here it is.
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MrPenguin589
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Postby MrPenguin589 » Sun Sep 11, 2005 4:13 am

I've been thinking about that too, but I also think that if enough people rename something (building or city) then the name will change permanetly. make sense?
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grayjaket
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Postby grayjaket » Sun Sep 11, 2005 4:15 am

no...it shoudln't change permanently. Think about it...if you walked into a random city, you wouldn't know what it was called. Even if a million people who all lived in that city called it the same thing. You'd still have no idea....
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Postby Nixit » Sun Sep 11, 2005 5:04 am

Yeah, we've been considering a name reset. I'm personally all for it.
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Nick
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Postby Nick » Sun Sep 11, 2005 5:44 am

Ditto.

They did the same thing with names, and I'm glad. Sure, it was confusing as hell when it was first implemented, with 50 men and women in their twenties to sift through per character. But it was confusing for a few days, and now it's better.

We're better off. Do it, please. :)
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Postby Snake_byte » Sun Sep 11, 2005 5:00 pm

Ya I think it should be this way too.
However! *points in the air* You'd probably have to roleplay "forgetting" what the area and all buildings are called...
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Nick
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Postby Nick » Sun Sep 11, 2005 5:01 pm

Yeah, that's what I was implying when making the reference to everyone forgetting the names of everyone around them, even their best friends.
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Surly
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Postby Surly » Sun Sep 11, 2005 5:29 pm

When this was discussed (the mass amnesia topic) it was voted down, against the better judgement of many (including myself).

Quite simply it should happen... you should forget the names of buildings and locations outside the town you are currently in.

I don't understand why people voted against it... its only the older characters that get screwed, and no-one seems to care about them getting repeatedly screwed by every other change... :?
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Nick
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Postby Nick » Sun Sep 11, 2005 5:31 pm

I believe the main argument for the nay sayers was that it would cause initial confusion. But to them I say...


GET OVER IT

It would be a huge improvement for Cantr. It would make maps more necessary and therefore frequent, and town's names would have actual meaning, rather than just random names Jos chose.
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Postby kinvoya » Sun Sep 11, 2005 6:36 pm

I didn't know it was voted down. Let's vote on it again.
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grayjaket
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Postby grayjaket » Sun Sep 11, 2005 7:23 pm

The Surly Cantrian wrote:
Quite simply it should happen... you should forget the names of buildings and locations outside the town you are currently in.



....and if you remember what a certain town was called, your character that is, then you can always just type it in............thats what i mean..just to clarify...
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Nick
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Postby Nick » Sun Sep 11, 2005 7:26 pm

The Surly Cantrian wrote:you should forget the names of buildings and locations outside the town you are currently in.


I don't think that would be as easy to implement, or really necessary whatsoever.
All strings for town names and building names should be changed to player alterable variables, with the defaults of buildings being something like "A building" or "A cottage".

More tags like <CANTR CHARDESC> should be added, like perhaps the building type could be made into a tag, so you can include it in naming the buildings if you so choose.
grayjaket
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Postby grayjaket » Sun Sep 11, 2005 7:56 pm

ok hold on a minute. I didn't mean building AND towns. Just towns. It makes sense that you would know what a building was called. cuz you can say there is a sign on there or something like that. A town it doesn't make sense, although there COULD be a sign, but if the town name gets changed...i dunno...i guess it coudl work.

all i did mean though, was to reset all town names to "A city" or "an unknown city" or somethnig of the like.....all cities..everywhere....doesnt sound like it would be that hard...
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Nick
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Postby Nick » Sun Sep 11, 2005 8:39 pm

Well regardless, that's what we were talking about quite a while ago, and this duplicate suggestion thread just served as a medium for us to continue that argument.

Towns AND buildings should be dynamic. I don't know if a building is a police station or a brothel, unless there's a sign, or someone tells me.

Drop me off in a random city, and I probably won't know where I am until I'm told or I find out by other means.
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Postby julie2 » Mon Sep 12, 2005 1:15 pm

Hold on...of course you would know the name of a city, building you'd never encounterered before because a bloody great sign would be telling you. So it's realistic if we look at buildingsand see the name. What isn't realistic is that we can't change that signpost. Dymnamic naming hasn't helped that not really, just confused the issue further. You look at a building for the first time, and the sign on the door tells you a name that all the locals have completly forgotten, because they call that building something else now.

If you want to tell someone in another town to go to Siom City Apartments, for example, you have to remember that the building used to be called Siom Potato Store (or whatever it was. Something vaguely similar) and tell them to go there instead. Hell, it's just absurd. How do newgbies know something that everyone else has forgotten? It's like the signs dont ever change= but if you use dynamic naming, then those signs become unreadable to you (and only you).


What we really need is some kind of "Change the name of this Town/ building " project. When the project is complete, that alters the name which evrtybody sees

How to stop random newspawns abusing that? Hmm..I can think of a few ideas of the top of my head. Say, .the project needs a certain number of people to participate before it starts working? (say two to three for a building . More, perhaps, for a whole town). Or (more realistic, but maybe harder to implement) make it a fairly long, but reversible project. So if catch the little blighter before he's finished , you can undo his vandalism with a little bit of effort on your part (or his, as you stand behind with a whip)

(I'd like to see a lotof projects made reversible anyway, so you can undo certain well-known acts of sabotage - and also silly mistakes- without asking the ProgD to intervene)

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