Jur Schagen wrote:Note that implementing the first will take longer to implement as well.
But why?

PRUT wrote:KeVes suggested that everybody can eat the cake, no one is better or worse! But the grater the number of people who want to eat, the smaller will be the part of Cake for each. So, in this case you can eat as much, as others let you to eat. If You are better with eating or have better tools, you eat faster than others and more than others.
My suggestion is similar to KeVes. The only difference is that in his system the Cake can be bigger or smaller dependigly of eaters apethite. I disagree with that and I think that the Cake has a constant size.
Good example

I know you think that your idea is ideal one, but think about fields. If there is one field with corn and 2'nd with potatoes 1'st can grow at cost of 2'nd. So, maybe there should be variant of both of those ifeas? Some resources like harvested food would have flexible limit, and others would have fixed limit? But I think that Jos want flexiblity for all resources, so cities can choose what to gather.
PRUT wrote:Coming back to the poll. If like system number 1, You should poll on B (second option), but if you like system number 2, vote for A (fist option)
But why? This poll is about if tools (and machines) should affect those without them or give those who have tools and machines extra output from "nowhere". If you want to see which idea mine or you or this third variant which I proposed now with flexible food resources (potatoes, rice, carrots, etc), but fixed other resources (like hematite and coal) then make new poll. But I think that both variants of those with different limit for all or some of resources are much harder to implementation.
Jur Schagen wrote:??? You got them confused, I think??? Keves and you both suggested the "constant pie size" (option A in the poll) while I suggested "varying pie size" (option B)?
Well, there is difference that in my suggestion is "constant pie size" but there is one "pie" is one for all resources and everyone can select which part of pie he wants, and PRUT wants that each resource will have different "pie" with different constant size. And you want that there will be one "pie" with varying size.
kroner wrote:in addition to it being unrealistic. it's incredibly harmful to the game. implementing this system would only result in shortage without necessitating specialization. specialization is the goal of this land scarcity thing, it's not just in place to make life hard for people (although granted, that is a side effect, it's not the goal). with a limit on the amount that can be gathered it might prompt the town to limit the number of people it has gathering, but it makes no difference who these people are. in other words, there's no specialization.
Harmful to the game. Well, thats why I suppose that
b option will win in this poll. Most of players don't like to limit themselwes too much. But hey, I always said, that if it have to affect tools and machines then limits should be increased to balance game out. I see arguments for
b option too. But it is still too unrealistic for me. Maybe if tools and machines
always will increase total resources collected, then their positive effects have to be lowered proportionally to overpopulation? Just to be more realistic (but I think implementing this affection can wait a bit). And if we talking about skills, I have question to Jur. In your suggestion, if someone will have low skill he will make others possible to gather more from the limit? And if someone will have high skill he will gather more above the limit like with tools?