Butchering
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
-
Snake_byte
- Posts: 2134
- Joined: Wed Apr 14, 2004 7:12 am
- Location: Quebec, Canada
Butchering
When someone bags a kill I'd like to see an animals corpse... Then with any knife in your inventory, you can butcher the corpse for it's bones and meat.
The project could last, half a day or somthing... Nothing to crazy like 3 days lol
The project could last, half a day or somthing... Nothing to crazy like 3 days lol
-
Snake_byte
- Posts: 2134
- Joined: Wed Apr 14, 2004 7:12 am
- Location: Quebec, Canada
- formerly known as hf
- Posts: 4120
- Joined: Wed Aug 04, 2004 2:58 pm
- Location: UK
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
-
Snake_byte
- Posts: 2134
- Joined: Wed Apr 14, 2004 7:12 am
- Location: Quebec, Canada
- Fleegle
- Posts: 638
- Joined: Tue Aug 02, 2005 7:22 pm
- Location: Ottawa, Ontario, Canada
- El_Skwidd
- Posts: 628
- Joined: Mon Jun 28, 2004 10:07 pm
- Location: Pittsburgh, PA
Then again, neither does ripping apart a piece of fur to make a loin cloth.
If I were to put it in relative Cantr time... 2-3 hours. About the same as burying a corpse.
If I were to put it in relative Cantr time... 2-3 hours. About the same as burying a corpse.
Cdls wrote:Explaining Cantr to a newb would be like explaining sex to a virgin.
Let the world hear these words once more:
Save us, oh Lord, from the wrath of the Norsemen!
- Fleegle
- Posts: 638
- Joined: Tue Aug 02, 2005 7:22 pm
- Location: Ottawa, Ontario, Canada
-
west
- Posts: 4649
- Joined: Mon Aug 25, 2003 5:23 pm
-
Snake_byte
- Posts: 2134
- Joined: Wed Apr 14, 2004 7:12 am
- Location: Quebec, Canada
West wrote:Snake_byte wrote:
Could make it so that Corpses could be carried. They should wieght just a little bit more than all the products of the animal combined...
O_o?
Well for example a deer may give:
1000g of meat
200g of big bones
100g of small bones
50g of hide
20g of sinew
Now the whole corpse when it's still together should wiegh MORE than 1370g as there are other things left behing like the stomache and heart... I don't think those are included in the "meat" that an animal drops.
So the corpse of a deer within this example should wiegh at least 1900g.
Low enough for us to carry before butchering them...
- Savanik
- Posts: 207
- Joined: Sat Aug 27, 2005 5:53 am
- Location: Missouri, USA
- Razorlance
- Posts: 496
- Joined: Mon Sep 06, 2004 10:45 pm
- Location: UK
- Doodle_Jack
- Posts: 235
- Joined: Mon Nov 29, 2004 1:34 pm
- Location: Netherlands (Tilburg)
Razorlance wrote:How about the option to gain a momento of the kill when you butcher it, say from a fang up to the whole head, for mounting purposes, of a prized kill.
With all the animals some of my charries have killed, their inventories would be stuffed with heads and fangs. And since those things would be quite useless, people would drop them everywwhere, causing a mess.
I like the butchering idea however! But if you can drop a carcas and rotting carcasses should cause disease, shouldn't you also be able to bury the carcas? It sounds odd to me that you'd have to dissect a carcas to prevent the spread of disease.
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Yeah they should be buriable just like people's corpses. They should deteriorate just like human corpses, but faster. (Human corpses should cause disease if not buried or embalmed or mummified or otherwise preserved - but the means for that should be available in the older islands as well, otherwise forget it.)
Not-so-sad panda
-
Just A Bill
- Posts: 332
- Joined: Sun Dec 05, 2004 2:31 pm
- Location: Southern MD USA
Who is online
Users browsing this forum: No registered users and 1 guest


