Butchering

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Snake_byte
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Butchering

Postby Snake_byte » Tue Aug 16, 2005 5:46 am

When someone bags a kill I'd like to see an animals corpse... Then with any knife in your inventory, you can butcher the corpse for it's bones and meat.
The project could last, half a day or somthing... Nothing to crazy like 3 days lol
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Snake_byte
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Postby Snake_byte » Tue Aug 16, 2005 8:49 pm

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formerly known as hf
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Postby formerly known as hf » Tue Aug 16, 2005 10:26 pm

I thought I'd heard this before - but can't find another thread...

So I like it...

BUT
things are already time consuming in Cantr - so, actually, no - don' like this - we've got too many newspawn bodies as it is...
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SekoETC
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Postby SekoETC » Wed Aug 17, 2005 9:54 am

People often rp dropping animal corpses. Then they have to drop hide, meat, bones and so on. It would be cool if you could drop the animal, and if you only killed it for protection then you could leave it rotting as a whole.
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Snake_byte
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Postby Snake_byte » Wed Aug 17, 2005 1:12 pm

Could make it so that Corpses could be carried. They should wieght just a little bit more than all the products of the animal combined...
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Fleegle
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Postby Fleegle » Wed Aug 17, 2005 3:42 pm

Or, you could find the happy medium and make it so that you have to perform an action on the corpse to get the meat, hide, etc. but it would happen immediately, or only take an hour or something. I mean, realistically, if you want to tear apart an animal carcass it doesn't take that long.
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El_Skwidd
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Postby El_Skwidd » Wed Aug 17, 2005 7:48 pm

Then again, neither does ripping apart a piece of fur to make a loin cloth.

If I were to put it in relative Cantr time... 2-3 hours. About the same as burying a corpse.
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Fleegle
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Postby Fleegle » Wed Aug 17, 2005 8:01 pm

I think that is fair... nobody is going to starve to death in 2-3 hours unless they are already at Death's door.
west
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Postby west » Wed Aug 17, 2005 8:37 pm

Snake_byte wrote:Could make it so that Corpses could be carried. They should wieght just a little bit more than all the products of the animal combined...


O_o?
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Snake_byte
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Postby Snake_byte » Wed Aug 17, 2005 8:45 pm

West wrote:Snake_byte wrote:
Could make it so that Corpses could be carried. They should wieght just a little bit more than all the products of the animal combined...


O_o?


Well for example a deer may give:

1000g of meat
200g of big bones
100g of small bones
50g of hide
20g of sinew


Now the whole corpse when it's still together should wiegh MORE than 1370g as there are other things left behing like the stomache and heart... I don't think those are included in the "meat" that an animal drops.
So the corpse of a deer within this example should wiegh at least 1900g.
Low enough for us to carry before butchering them...
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Savanik
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Postby Savanik » Thu Sep 01, 2005 12:31 pm

I love the idea! And we should be able to butcher people's corpses for meat if we're desperate! :twisted: Starving to death in the mountains? Have a leg-of-newspawn!

Okay, slightly more seriously. I like the idea. I also think that unburied/unbutchered corpses should cause Disease. :)

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Razorlance
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Postby Razorlance » Thu Sep 01, 2005 9:37 pm

How about the option to gain a momento of the kill when you butcher it, say from a fang up to the whole head, for mounting purposes, of a prized kill.
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Doodle_Jack
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Postby Doodle_Jack » Fri Sep 02, 2005 8:47 am

Razorlance wrote:How about the option to gain a momento of the kill when you butcher it, say from a fang up to the whole head, for mounting purposes, of a prized kill.


With all the animals some of my charries have killed, their inventories would be stuffed with heads and fangs. And since those things would be quite useless, people would drop them everywwhere, causing a mess.

I like the butchering idea however! But if you can drop a carcas and rotting carcasses should cause disease, shouldn't you also be able to bury the carcas? It sounds odd to me that you'd have to dissect a carcas to prevent the spread of disease.
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SekoETC
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Postby SekoETC » Fri Sep 02, 2005 10:01 am

Yeah they should be buriable just like people's corpses. They should deteriorate just like human corpses, but faster. (Human corpses should cause disease if not buried or embalmed or mummified or otherwise preserved - but the means for that should be available in the older islands as well, otherwise forget it.)
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Just A Bill
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Postby Just A Bill » Fri Sep 02, 2005 11:58 am

You guys are really going to hose newspawns who will now need a bone knife (or other knife) to get the materials to make a bone knife.

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