Mass graves

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Postby Jos Elkink » Fri Jul 22, 2005 7:24 am

Would it also be a solution to make burial projects simply shorter? Like, have it take .5 days instead 1.5 days to bury a corpse? Or would that not be a good change?
User avatar
colonel
Posts: 1354
Joined: Fri Sep 24, 2004 6:16 am

Postby colonel » Fri Jul 22, 2005 7:29 am

I think it should depend on the person. I mean, have it as a skill if that is possible. So then some will be good at it and much quicker. That seems like it would be a good way to do it. But that is just my thoughts on the matter. :D
Talapus
Posts: 1452
Joined: Thu Jun 02, 2005 9:05 pm
Location: Montana

Postby Talapus » Fri Jul 22, 2005 7:31 am

I think it takes between 1.5 and 2 hours to bury a corpse, not days (0.25 days). Bumping it down to 1 hour would make it easy for towns to clean up all of their burial projects, but it doesn't take very long to bury a corpse right now.
User avatar
KVZ
Players Dept. Member
Posts: 5318
Joined: Sun Sep 28, 2003 7:04 am
Location: NightCity.2088.EXE
Contact:

Postby KVZ » Sat Jul 23, 2005 10:40 pm

Jos Elkink wrote:Would it also be a solution to make burial projects simply shorter? Like, have it take .5 days instead 1.5 days to bury a corpse? Or would that not be a good change?


I think that it would help a bit, but I also noticed that there is new burial skill, which makes that few of my charactes bury body in 3 turns, and before this it was 2 turns :( I think that it would be nice if there it would be possible to make queue burial projects, so if one is complete then next will start.
Last edited by KVZ on Sun Jul 24, 2005 12:17 am, edited 1 time in total.
Corruption born inside. I'm part of dark side / A.F.K. / We'll steal your dreams and control your minds
https://x.com/MindKiLLERx2088
Image
User avatar
The Sociologist
Posts: 878
Joined: Mon Sep 06, 2004 11:54 pm

Postby The Sociologist » Sun Jul 24, 2005 12:04 am

KeVes wrote:I think that it would help a bit, but I also noticed that there is new burial skill, which makes that few of my charactes bury body in 3 turns, and beffore this it was 2 turns.

I don't think there is....

I still vote for having characters that never reached a certain level of activity leave no corpses. This would solve the bulk of the problem. As I wrote elsewhere, burying complete unknowns who never even appeared until the day of their death is the major contributing factor to the problem.
User avatar
KVZ
Players Dept. Member
Posts: 5318
Joined: Sun Sep 28, 2003 7:04 am
Location: NightCity.2088.EXE
Contact:

Postby KVZ » Sun Jul 24, 2005 12:16 am

The Sociologist wrote:I still vote for having characters that never reached a certain level of activity leave no corpses.


I agree with this and I vote for that too.
Corruption born inside. I'm part of dark side / A.F.K. / We'll steal your dreams and control your minds
https://x.com/MindKiLLERx2088
Image
User avatar
Solutions Maximus
Posts: 300
Joined: Tue Jul 12, 2005 5:18 am
Location: . . . . O .. . . the solar system

Postby Solutions Maximus » Sun Jul 24, 2005 1:23 pm

Ditto.

It does get annoying when people come to your town (newspawns I mean, not necessarily travelers). They come to your town, say something like, "Hey my name is John Doe. I am a really hard worker and I am looking for a job."

Then you get excited because you're short on help, you reply to him. And he just stands there, and stands there, and stands there, and stands there, and on and on and on (this is if you feed him).

If you don't feed him, you are kind of commiting murder. And if you do feed him. He just stands there, and stands there, taking your food. Basically these inactive newspawns are just drains on cities.

And what is even more annoying is when you have like 10 inactive newspawns, and they all die around the same time. Now, you have to stop what you're doing to get their burials arranged *arghh*.
"Turn on, tune in, and drop out."
User avatar
PRUT
Posts: 826
Joined: Sun Jun 05, 2005 7:48 pm
Location: Poland

Postby PRUT » Sun Jul 24, 2005 2:49 pm

Solutions Maximus wrote:And what is even more annoying is when you have like 10 inactive newspawns, and they all die around the same time. Now, you have to stop what you're doing to get their burials arranged *arghh*.


Try to imagine 20 inactive newspawns who die day by day. If You can't, please visit one of Polish islands, You will see :twisted:
User avatar
Solutions Maximus
Posts: 300
Joined: Tue Jul 12, 2005 5:18 am
Location: . . . . O .. . . the solar system

Postby Solutions Maximus » Sun Jul 24, 2005 6:01 pm

Ah, that is a sight that I do not want to see. Plus, as I don't speak Polish, I would end up being one of those bodies. Of course, what difference would it make to make the number 21? :twisted:
"Turn on, tune in, and drop out."
User avatar
lukaasz
Posts: 656
Joined: Fri Jul 08, 2005 9:02 pm
Location: Polska, Olkusz
Contact:

Postby lukaasz » Sun Jul 24, 2005 8:48 pm

Solutions Maximus wrote:Plus, as I don't speak Polish, I would end up being one of those bodies.


well, sign in, the "Object" and "Projects" buttons maybe have different labels but they are in this some place (i guess), so i'm sure you will find them.

so, join us :) walk around, ask for food, (most of us understand what "food" means) and help us bury bodies :)
User avatar
Solutions Maximus
Posts: 300
Joined: Tue Jul 12, 2005 5:18 am
Location: . . . . O .. . . the solar system

Postby Solutions Maximus » Sun Jul 24, 2005 10:49 pm

Ok, I will just use online translators. I know they can be horribly wrong, but oh well.
"Turn on, tune in, and drop out."
User avatar
KVZ
Players Dept. Member
Posts: 5318
Joined: Sun Sep 28, 2003 7:04 am
Location: NightCity.2088.EXE
Contact:

Postby KVZ » Mon Jul 25, 2005 12:57 am

Oh well, when you ask us for food, just say "dawac zarcie!" :twisted: Everyone will know what to do :twisted:
Corruption born inside. I'm part of dark side / A.F.K. / We'll steal your dreams and control your minds
https://x.com/MindKiLLERx2088
Image
User avatar
Solutions Maximus
Posts: 300
Joined: Tue Jul 12, 2005 5:18 am
Location: . . . . O .. . . the solar system

Postby Solutions Maximus » Mon Jul 25, 2005 12:59 am

Hmm, a twisted evil smilie and some kind of mysterious chant.....

I'm afraid of this.
"Turn on, tune in, and drop out."
User avatar
KVZ
Players Dept. Member
Posts: 5318
Joined: Sun Sep 28, 2003 7:04 am
Location: NightCity.2088.EXE
Contact:

Postby KVZ » Mon Jul 25, 2005 1:27 am

If you will have luck to meet one of my characters, you will have not to wory so much about it ;) :roll:
Corruption born inside. I'm part of dark side / A.F.K. / We'll steal your dreams and control your minds
https://x.com/MindKiLLERx2088
Image
User avatar
Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Postby Jos Elkink » Mon Jul 25, 2005 1:57 pm

To be sure: you should not join a language area without even a basic understanding of the language ... you can if your understanding is not very good, to learn the language, but without any prior knowledge of hte language, it's not a good idea ...

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest