Shield change
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- Floyd
- Posts: 838
- Joined: Mon Apr 11, 2005 1:01 pm
- Location: Essex, England
There should have been a poll on this, it would have been interesting to have seen the results, i for one would have voted no no no no and no!
Schme wrote:We all knew it was going to happen sooner or later, and most likely sooner. When you have such a lifestyle, everyone, including yourself, knows that you are likely to die.
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
At least two of my characters now save nothing with a shield. If you hit them, I will save 0 percent.
Yeah, this is real good isn't it. I have NO form of protection with the highest valued shield around.
Yeah, this is real good isn't it. I have NO form of protection with the highest valued shield around.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
I don't think any change needed to be made. Everyone was slowly adapting to weapon skill, whereby one character hits for 60 with a crossbow, and another 5. Now, the weak still can't hit the strong, and the strong do even more damage to the weak.
Balancing? It's about as balanced as the CAP...
Balancing? It's about as balanced as the CAP...
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- Sunni Daez
- Posts: 3645
- Joined: Sat Oct 16, 2004 1:33 pm
- Location: ~A blissful state of mind~
The Surly Cantrian wrote:I don't think any change needed to be made. Everyone was slowly adapting to weapon skill, whereby one character hits for 60 with a crossbow, and another 5. Now, the weak still can't hit the strong, and the strong do even more damage to the weak.
Balancing? It's about as balanced as the CAP...
This is not good...NOOOT GOOOOOD
Mr Floyd.....Make a poll!
Run...Dragon...Run!!!
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
Wow, one if my characters saves 2 percent!
Woo! That makes him officially stronger than nearly half my characters!
EDIT: A detailed list of my characters defensive prowess. (all details given for iron shields. I didn't even want to check how bad they were with wooden or bone ones...)
Five save 0
One saves 2
One saves 5
One saves 7
One saves 8
One saves 13
One saves 15
One saves 18
One saves 26
One saves 27
One saves 28
Woo! That makes him officially stronger than nearly half my characters!
EDIT: A detailed list of my characters defensive prowess. (all details given for iron shields. I didn't even want to check how bad they were with wooden or bone ones...)
Five save 0
One saves 2
One saves 5
One saves 7
One saves 8
One saves 13
One saves 15
One saves 18
One saves 26
One saves 27
One saves 28
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- colonel
- Posts: 1354
- Joined: Fri Sep 24, 2004 6:16 am
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
A few of those may be guesses... but they guesses based on what they saved before the change, and the change in other characters.
For instance, one of my characters used to save 41 percent and now save 27 percent. Therefore I reasoned my character who used to save 42 percent would now save 28.
They have all been attacked at some point... and if you see a character attacking himself right now, that is likely my character...
And yes, apparently I have all bad characters. A fact I have raised before. I thought one of two of them might be good, but in comparison to others...
For instance, one of my characters used to save 41 percent and now save 27 percent. Therefore I reasoned my character who used to save 42 percent would now save 28.
They have all been attacked at some point... and if you see a character attacking himself right now, that is likely my character...
And yes, apparently I have all bad characters. A fact I have raised before. I thought one of two of them might be good, but in comparison to others...
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- colonel
- Posts: 1354
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- Surly
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- Location: London, England
- Nick
- Posts: 3606
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- Location: Halifax, Canada
- Surly
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- Location: London, England
- Bran-Muffin
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- Location: California
-
Lumin
- Posts: 745
- Joined: Wed Jan 12, 2005 3:51 pm
Oh, but you see they've got us now. Bring up all the valid points you want and they can just blow off your entire argument with condescending crap like "Oh gee that's too bad about your characters, but people die all the time you know, that's realism for you, think of all those wasted hours of your life as a small sacrifice you can make in the interests of balancing the game."
As if a change like this has anything to do with realism or balance. It's all about laziness, as far as I can tell...can't be bothered to balance skills so just take the easy way out and nerf the shields, and can't be bothered to even make up an explanation as to why it was done so just act like any players who complain are just being petty and only concerned about their own personal characters, even though it's everyone's characters and the game itself that's being hurt by this. Without us having any say or being warned in advance, of course.
And I doubt we'll ever get an actual explanation, though hopefully at some point in the future enough members of the staff will get over their egos enough to admit they screwed up and try to undo the damage, just like what's happening with repair rates now. (Of course it'll be too late for any characters lost, but that's a "society simulator" for you all right - the study of how communities adapt to massive and poorly thought out OOC changes abruptly forced on them at frequent intervals.)
As if a change like this has anything to do with realism or balance. It's all about laziness, as far as I can tell...can't be bothered to balance skills so just take the easy way out and nerf the shields, and can't be bothered to even make up an explanation as to why it was done so just act like any players who complain are just being petty and only concerned about their own personal characters, even though it's everyone's characters and the game itself that's being hurt by this. Without us having any say or being warned in advance, of course.
And I doubt we'll ever get an actual explanation, though hopefully at some point in the future enough members of the staff will get over their egos enough to admit they screwed up and try to undo the damage, just like what's happening with repair rates now. (Of course it'll be too late for any characters lost, but that's a "society simulator" for you all right - the study of how communities adapt to massive and poorly thought out OOC changes abruptly forced on them at frequent intervals.)
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
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