Sealed Envelopes and other signatures

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Nick
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Sealed Envelopes and other signatures

Postby Nick » Wed Mar 01, 2006 10:11 am

Why not just make them a direct link to that character's dynamic name?
So when you seal an envelope, it says "sealed by a man in his twenties" or whatever you know him as. Sure, this would lead to some odd things like recognizing somebody based on them sealing an envelope. But this would be minimal and most importantly, this would solve the easily forged signature problem.
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Pirate Lass
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Postby Pirate Lass » Wed Mar 01, 2006 10:15 am

Yeah, but where's the fun in that though? :twisted:

I mean, people do forgeries all the time in real life. There are ways a person can set up a system to make sure that sensitive information is not forged.
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Postby Talapus » Wed Mar 01, 2006 10:27 am

That would totally remove the value of the seal tool. Especially now that the resources needed have been placed on many of the currently inhabited islands.
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Nick
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Postby Nick » Wed Mar 01, 2006 10:39 am

Oh, there are real seals in game now? Can you still seal evelopes? If yes, what does a seal do?

Oh and Pirate Lass, that is against the rules. Often abused but, against the rules. It's considered exploiting a bug.

edit: I was suprised when I found out, too.
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Pirate Lass
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Postby Pirate Lass » Wed Mar 01, 2006 11:02 am

Nick wrote:Oh and Pirate Lass, that is against the rules. Often abused but, against the rules. It's considered exploiting a bug.


Forgot about that, then again the last time I saw it utilized was back when I had my old account.
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Sho
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Postby Sho » Wed Mar 01, 2006 3:05 pm

We've had real seals for quite a while. As far as I know, nobody has found all the resources needed, so I don't even know what exactly they do.

I think it would be overall a good thing to implement Nick's suggestion, even if it makes seals pointless. Whatever seals are good for, they're not solving the IG problem they were meant to solve.
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Postby wichita » Wed Mar 01, 2006 6:19 pm

I know where all of the resources for sealing wax are located on at least one island. :wink: Unfortunately, as with a lot of "difficult" things to make/find you have to travel more than three locations to find them all. Too bad so many characters are just too lazy to put it all together. Guess the society simulator works in that respect.
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Postby Jos Elkink » Wed Mar 01, 2006 10:59 pm

Haven't read the entire thread, yet, but as Sho pointed out, seals are the solution for this.

Your solution I don't like, since you can see how someone ..... oh, no, wait, that's nonsense. I need to sleep :) ...

We have the seals solution, anyway :P
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Sho
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Postby Sho » Wed Mar 01, 2006 11:12 pm

No, I said that seals aren't a solution because they're priced out of usability.
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Postby Jur Schagen » Wed Mar 01, 2006 11:52 pm

Decreasingly less so, Sho. Several chars have all the requirements in inventory. I'll agree with you that their wisdom comes at a price, though. The related problem is the people they (the travellers/explorers with the results) are selling it to (the town/organization leaders) don't see it's value, though. Tough luck for Cantr major governments, I suppose.

PS - and this is NOT about sealing envelopes, but about authentification of notes in general.
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Postby Jos Elkink » Thu Mar 02, 2006 10:45 am

Jur Schagen wrote:Decreasingly less so


That's a brilliant quote! :)
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Postby KVZ » Thu Mar 02, 2006 5:30 pm

We have all resources needed for seals and sealing wax in Polish Zone, and making what Nick propose would make seals pointless. Why not bug RD to add those resourcess to more places, or just try to found them? I propose possibility to seal envelope with wax, not just with char name like now it is.

If someone not noticed, that one of reasource needed for seal wax (bitumen) can be made from oil in gas purifer.
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Jos Elkink
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Postby Jos Elkink » Thu Mar 02, 2006 6:38 pm

This will just be very valuable cross-regional trade ;) ...
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Postby formerly known as hf » Thu Mar 02, 2006 6:45 pm

Or, more likely, no one will bother :P

The cost and bother of seals outweighs the benifits, as is the case with bronze and stone quarries. Three examples of good ideas added with far too much complexity / rarity of resources for the current in game situation to handle.
Sorry, but I really get annoyed when I see nice ideas added but with almost zero chance that anyone will ever get to make it or use it anytime soon.
It's unlikely that something requiring 'exotic' resources will encourage trade over land or over sea. More likely, no one will ever bother.
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Postby wichita » Fri Mar 03, 2006 4:44 am

KeVes wrote:Why not bug RD to add those resourcess to more places, or just try to found them?

This is not our job. :) We don't even know where most of the resources can be found. Honestly, we try to guess as best we can from what we know with our own characters.

And hopefully a lot more of these "exotic" snafus are being worked out. Changes are being discussed to existing protocols, new processes added (like the bitumen from oil implementation). Please just bear with us. We are trying to undo/finish a lot of mistakes and half-assed implementations that have occurred over the past while.

Most of the things added by RD are added because we as players are interested in them, so hopefully you can believe that we are not trying to shoot ourselves in the foot. We want to build this stuff too. :D
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