NO UPDATES
Moderators: Public Relations Department, Players Department, Programming Department
-
julie2
- Posts: 338
- Joined: Thu Jan 06, 2005 9:10 pm
NO UPDATES
It must be at least 3 Cantrian hours since any of my projects updated.
And whilst we're on the subject...travelling only updates 7 times a day, these days, not 8 as it should. Seems to be the four o'clock update that gets missed usually, but I'm fairly sure the one after that got missed out instead, onc or twice.
And whilst we're on the subject...travelling only updates 7 times a day, these days, not 8 as it should. Seems to be the four o'clock update that gets missed usually, but I'm fairly sure the one after that got missed out instead, onc or twice.
- Nixit
- Posts: 2307
- Joined: Sun Nov 07, 2004 8:06 pm
- Location: Your imagination...
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
Julie, we have a thread for these sort of things, no need for new topics here.
http://www.cantr.net/forum/viewtopic.php?t=2713
http://www.cantr.net/forum/viewtopic.php?t=2713
- formerly known as hf
- Posts: 4120
- Joined: Wed Aug 04, 2004 2:58 pm
- Location: UK
- Racetyme
- Posts: 1151
- Joined: Sun Sep 11, 2005 6:21 am
- Location: The Internets
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
- Savanik
- Posts: 207
- Joined: Sat Aug 27, 2005 5:53 am
- Location: Missouri, USA
Chris Johnson wrote:The Proejct Progress issue has been fixed and is waiting rolling out to the production environment.
We also have a fix for the missing 8th travel processing period . Again this is just waiting for a rollout
... what?
Let me get this straight, you're waiting on a roll-out for a bug fix?
That sounds like any change you make to the code is done on a test environment before being moved to the production environment. If that's true - why wasn't the problem with project progress discovered on the test environment, and why couldn't you roll the production environment back to before the progress bug was there?
Sav
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
Savanik wrote:Chris Johnson wrote:The Proejct Progress issue has been fixed and is waiting rolling out to the production environment.
We also have a fix for the missing 8th travel processing period . Again this is just waiting for a rollout
... what?
Let me get this straight, you're waiting on a roll-out for a bug fix?
That sounds like any change you make to the code is done on a test environment before being moved to the production environment. If that's true - why wasn't the problem with project progress discovered on the test environment, and why couldn't you roll the production environment back to before the progress bug was there?
Sav
Essentially I made the fix and have the ability/privilages to change the source code and commit it to the repositary - I don't have the ability to export this change to the production environment , or roll it back to an earlier version . Staff members who do have these powers have been notified . I was keeping people informed of progress in this case.
- kabl00ey
- Posts: 87
- Joined: Wed Sep 14, 2005 3:52 am
- Location: Dunedin, New Zealand
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
- Savanik
- Posts: 207
- Joined: Sat Aug 27, 2005 5:53 am
- Location: Missouri, USA
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
a missing semi-colon
EDIT:
A wide range of source code was changed to overcome the MySQL bugs in the events page - All code where objects are destroyed, worn, buried, used in projects, etc . The errors should dissappear as the events finally time out (in 6 or so days time) . Extensive testing of the new code was done over 2 weeks before rolling out - but primarily in the interactive parts . The background processes such as the projects processing are currently harder to test - this one issue was missed resulting in projects not being processed
EDIT:
A wide range of source code was changed to overcome the MySQL bugs in the events page - All code where objects are destroyed, worn, buried, used in projects, etc . The errors should dissappear as the events finally time out (in 6 or so days time) . Extensive testing of the new code was done over 2 weeks before rolling out - but primarily in the interactive parts . The background processes such as the projects processing are currently harder to test - this one issue was missed resulting in projects not being processed
Who is online
Users browsing this forum: No registered users and 1 guest



