Radio/Morse communication between setllements
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Shifty-PK
- Posts: 2
- Joined: Thu Sep 08, 2005 10:08 pm
Radio/Morse communication between setllements
Hello,
Im new to this game but i though of this idea already, i searched a bit for it and it seemed not to be mentioned before.
A radio in game, with different output power for a change in range. And different frequenties. With a big house (high antenne) and enough power output of the radio you should be able to reach other towns.
I think this might be a little too high-tech for cantr, but i thought it was worth mentioning.
Cheers,
Shifty-PK
Im new to this game but i though of this idea already, i searched a bit for it and it seemed not to be mentioned before.
A radio in game, with different output power for a change in range. And different frequenties. With a big house (high antenne) and enough power output of the radio you should be able to reach other towns.
I think this might be a little too high-tech for cantr, but i thought it was worth mentioning.
Cheers,
Shifty-PK
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
http://www.cantr.net/forum/viewtopic.php?t=83&start=0
http://www.cantr.net/forum/viewtopic.ph ... =telegraph
http://www.cantr.net/forum/viewtopic.ph ... =telegraph
http://www.cantr.net/forum/viewtopic.ph ... 5&start=15
http://www.cantr.net/forum/viewtopic.ph ... 4&start=15
Telegraph is the thing that uses morse code. And probably radio's been mentioned somewhere too, at least there were telephones. Welcome to Cantr.
http://www.cantr.net/forum/viewtopic.ph ... =telegraph
http://www.cantr.net/forum/viewtopic.ph ... =telegraph
http://www.cantr.net/forum/viewtopic.ph ... 5&start=15
http://www.cantr.net/forum/viewtopic.ph ... 4&start=15
Telegraph is the thing that uses morse code. And probably radio's been mentioned somewhere too, at least there were telephones. Welcome to Cantr.
Not-so-sad panda
- Sho
- Posts: 1732
- Joined: Fri Dec 26, 2003 4:05 am
Inconsistent with Cantr's real-life technological level: I know Cantr's technologies aren't exactly consistent, but this clearly goes beyond anything currently in place.
Game balance: If widely used (and if not, what good is it?), this would be a major upset to the system. I don't know what would happen, and I expect things would calm down eventually, but I don't think anyone wants to see the game-balance equivalent of an earthquake.
Programming challenge: A radio per se might not actually be that hard to program. The problem would be adding the infrastructure that would make this possible: planning and implementing all the machines needed for electricity. We'd probably want to think of other uses for electricity, too, and those would probably be as hard to plan and program.
Game balance: If widely used (and if not, what good is it?), this would be a major upset to the system. I don't know what would happen, and I expect things would calm down eventually, but I don't think anyone wants to see the game-balance equivalent of an earthquake.
Programming challenge: A radio per se might not actually be that hard to program. The problem would be adding the infrastructure that would make this possible: planning and implementing all the machines needed for electricity. We'd probably want to think of other uses for electricity, too, and those would probably be as hard to plan and program.
- El_Skwidd
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Shifty-PK
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- Sho
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Appleide
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- Nick
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Appleide
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- theguy
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- Nick
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- theguy
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- theguy
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ok maby war is only good if your on the right side but it sounds like there is adventure
Blog: http://undercontrol93.blogspot.com/
Well where is it?
returner wrote: so I could probably make a Cantr III in my spare time :P
Well where is it?
- Nick
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- theguy
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no matter where it created war or not it would definely let goverments talk which would be brillant no matter the out come it might help people crate a way to trade from remote islands never visited
Blog: http://undercontrol93.blogspot.com/
Well where is it?
returner wrote: so I could probably make a Cantr III in my spare time :P
Well where is it?
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