Drunkeness

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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DylPickle
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Drunkeness

Postby DylPickle » Mon Apr 04, 2005 12:30 am

When's this going to come into play.
I want to go drinking with my buddies!
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Surly
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Postby Surly » Mon Apr 04, 2005 12:33 am

Hopefully never. Drunkeness needs to be roleplayed... I assume the drunkeness bar would indicate that you getting worse at things. Not always the case... I sing much better when I'm drunk (or so I'm told)... :wink:
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DylPickle
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Postby DylPickle » Mon Apr 04, 2005 12:55 am

Haha, well sure, I'd RP it... if there was some hard material to RP with.
I don't know much about brewing and the like, but we have grapes for wine, barley for beer (I think?) And it would also finaly give an obvious use for water.
Opens up career possibilities too.
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wichita
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Postby wichita » Mon Apr 04, 2005 1:13 am

This was discussed. It would be nice to put those bars to use, since programming put them there in the first place...or was that just to taunt us? :wink:

And don't forget all the taters for vodka. If Steve McQueen comes through your town with a little brown jug, just say no. :)
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DylPickle
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Postby DylPickle » Mon Apr 04, 2005 1:23 am

There's tomatos in vodka? Learn something new everyday I guess.

Usage for the bars: An nice new form of suicide? Unhappy? Drinkyourself to death :)
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Postby The Industriallist » Mon Apr 04, 2005 1:27 am

Um...'taters' are potatoes...which are the major raw material in Vodka. Not tomatos, which I don't think have anything to do with it.
"If I can be a good crackhead, I can be a good Christian"

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wichita
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Postby wichita » Mon Apr 04, 2005 1:28 am

taters = poTAToes

maters = toMAToes (or the end of a good evening :wink: )
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DylPickle
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Postby DylPickle » Mon Apr 04, 2005 1:36 am

OK, that sounds a bit more understandable. Still alittle wierd though.

I was all "tomatoes wtf?!"
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Sunni Daez
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Postby Sunni Daez » Mon Apr 04, 2005 1:42 am

Project of drinking has been completed....you lose 30 minutes from your inventory due to slowed reflexes :lol: :lol: :lol: :lol: :lol:
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Schme
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Postby Schme » Mon Apr 04, 2005 1:46 am

In a utilitarian world such as Cantr, I really see no point in the drunkness function (assuming of course, that it is realistic, and is harmfull and inhibiting.
"One death is a tragedy, a million is just statistics."
Joseph Stalin
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Nixit
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Postby Nixit » Mon Apr 04, 2005 1:57 am

But it's got to have some sort of good side. Otherwise no one would really drink.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
Schme
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Postby Schme » Mon Apr 04, 2005 1:58 am

That's my point.
"One death is a tragedy, a million is just statistics."

Joseph Stalin
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Postby The Industriallist » Mon Apr 04, 2005 2:06 am

I assume he meant that it had to have some good side IRL, or IRL it wouldn't be used. You know, like how tobacco and cocaine have such useful effects.

IRL alcohol has a utility (for some people) by being pleasurable to abuse themselves with. In cantr, that could be taken into effect by roleplay...but it seems likely that only the best and the worst roleplayers would use it. (the best because they can and will manage a character with that kind of flaw, the worst for the immature joy of getting...simulatedly drunk...)
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
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DylPickle
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Postby DylPickle » Mon Apr 04, 2005 2:12 am

Then why all these sugestions for musical intruments? And clothes? Seems like everybody wants more jewelry nowadays.
RP people, that's the reason. It would give the shunned village idiot a way to release himself, it would spice up the festivals and parties that have been spurting up.

What happened too the creative thinking :?: ?

Edit:....and industrialist sort of get's the point. You're a faster typer than I am.
Schme
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Postby Schme » Mon Apr 04, 2005 2:24 am

Yes. The industrialist put it perfectly.
"One death is a tragedy, a million is just statistics."

Joseph Stalin

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