As it is now, you work on the project for a day and then it either works or it doesn't. If it doesn't, the project vanishes and the lock is as good as new. So technically if you have a lock that has been tried to break then it might be better to try and break it on your own, maybe it doesn't succeed and then there will be no risk anymore, or if it does then you can build a new one.
But when we get item repairs then locks could have strenght too. That if someone starts a lock breaking project, it advances max 13% in an hour, or maybe it might go even faster but with those numbers you can't break a lock in less than a day even if you're really lucky. Anyway, sometimes you wouldn't be lucky at all and might be doing 1% damage to the lock, or something in between. But if the lock ain't repaired in the middle then when this project reaches 100% the lock will unevitably break.
Changing lockpicking
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Changing lockpicking
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Hmm... but by breaking a lock with a crowbar your physically hitting it, so it would remain with some damage, but say you couldn't try to break it again for a few days, by that time the owner could repair it with small ammounts of oil or just a lil project like resting that requires a screwdriver.
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Eh, i guess so, but think... those one a day things really save lives!
but do you like my lil resting project lock repair type thingymbob?
P.S come on IRC Seko.
but do you like my lil resting project lock repair type thingymbob?
P.S come on IRC Seko.
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