Changing lockpicking

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SekoETC
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Changing lockpicking

Postby SekoETC » Thu Mar 31, 2005 10:43 pm

As it is now, you work on the project for a day and then it either works or it doesn't. If it doesn't, the project vanishes and the lock is as good as new. So technically if you have a lock that has been tried to break then it might be better to try and break it on your own, maybe it doesn't succeed and then there will be no risk anymore, or if it does then you can build a new one.

But when we get item repairs then locks could have strenght too. That if someone starts a lock breaking project, it advances max 13% in an hour, or maybe it might go even faster but with those numbers you can't break a lock in less than a day even if you're really lucky. Anyway, sometimes you wouldn't be lucky at all and might be doing 1% damage to the lock, or something in between. But if the lock ain't repaired in the middle then when this project reaches 100% the lock will unevitably break.
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Crosshair
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Postby Crosshair » Thu Mar 31, 2005 10:44 pm

So you mean, have a damage thing like Charries do?
i like it.
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Postby SekoETC » Thu Mar 31, 2005 10:48 pm

Sorta. I just think it's stupid that in some cases it might be safer to try to pick your own lock because it "repairs" itself in a way if the project fails.
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Postby Crosshair » Thu Mar 31, 2005 10:49 pm

Hmm... but by breaking a lock with a crowbar your physically hitting it, so it would remain with some damage, but say you couldn't try to break it again for a few days, by that time the owner could repair it with small ammounts of oil or just a lil project like resting that requires a screwdriver.
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SekoETC
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Postby SekoETC » Thu Mar 31, 2005 10:52 pm

I think it should still be project-natured than those lame-ass one attack a day. That's why I wrote the percentages.
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Crosshair
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Postby Crosshair » Thu Mar 31, 2005 10:55 pm

Eh, i guess so, but think... those one a day things really save lives!

but do you like my lil resting project lock repair type thingymbob?

P.S come on IRC Seko.
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Postby Slowness_Incarnate » Fri Apr 01, 2005 4:48 am

I think this is one thing that needs to be left alone...things are already complicated enough. Leave well enough alone.
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Solfius
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Postby Solfius » Fri Apr 01, 2005 5:36 pm

Conversely, I think everything should have a "health" value and be able to be damaged and repaired, including locks.

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