Wounded people slow down while traveling

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Junesun
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Wounded people slow down while traveling

Postby Junesun » Wed Apr 14, 2004 4:32 pm

Some suggestions:

* It would be nice if running thiefs or killers, who are wounded during their flight, will actually run slower once they're wounded. At the moment, they can continue with the speed they started, possibly even get out of range because of that. I don't think that this is difficult to implement because it is already possibly to deliberately change one's own speed during travel.

[Edited: Moved to its own topic]

[Edited: Would have moved to its own topic if it hadn't already been suggested]

Did I mention my holy quest never to let the programming staff get idle? ;-)

Judith

Edited for thread title and content. -rklenseth
Last edited by Junesun on Wed Apr 14, 2004 6:42 pm, edited 1 time in total.
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Jos Elkink
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Postby Jos Elkink » Wed Apr 14, 2004 6:28 pm

You think you need a quest for that? ..... ;)
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griogal
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Postby griogal » Wed Apr 14, 2004 8:02 pm

Jos Elkink wrote:You think you need a quest for that? ..... ;)


You know what a real quest is? trying to destroy the Fiends of the Void (lions, wolves, desert snakes and goats) on your own.
My Templar of the Unnamed Ones is trying to do this....perhaps I should call him Sisyphus rather than Aragorn.
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Postby Meh » Wed Apr 14, 2004 8:17 pm

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Mavsfan911
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Postby Mavsfan911 » Wed Apr 14, 2004 10:29 pm

i actually think it's cool to have lions and wolves around, as long as you have a shield...
The Mac Gregors treat them royally, considering them symbols, I think that's interesting....but then they usually have everyone inside the castle due to lion and wolf injuries....go figure
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Postby kroner » Wed Apr 14, 2004 10:45 pm

and we slaughter them in Krif :lol: in front of Gregor Mac Gregor. :lol: :lol:

i've noticed that the frequency of of animal attacks doesn't seem to be dependant on the number of people around... so in areas with only a few people the inhabitants really get hit hard. i don't think that really makes sense... although maybe it's simulating how in more rural areas, animals would be around interacting with people more?
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Postby Meh » Wed Apr 14, 2004 11:11 pm

Many people make more noise than less people?
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boomhaeur
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Postby boomhaeur » Thu Apr 15, 2004 12:45 am

The noise thing brings up a good point... a great addition would be certain items having side effects.

Namely a fire pit.

ie. a fire pit in reality should keep animals away / prevent them from attacking.

It would be great if while someone using the pit it greatly reduced the number of anima attacks. A "burn wood" project could be created as wel just to keep the homefire burning.
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Postby Siphersh » Thu Apr 15, 2004 1:05 am

wow. That's a good idea. Are you sure that it is not that way already?
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Postby Meh » Thu Apr 15, 2004 1:40 am

*waits to see a bunch of characters go bang their sabres against their own iron shields*
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Postby trage » Thu Apr 15, 2004 2:36 am

boomhaeur wrote:The noise thing brings up a good point... a great addition would be certain items having side effects.

Namely a fire pit.

ie. a fire pit in reality should keep animals away / prevent them from attacking.

It would be great if while someone using the pit it greatly reduced the number of anima attacks. A "burn wood" project could be created as wel just to keep the homefire burning.


I really like this idea. It sounds like a great idea especially for Aki Island right now. Damn animals running around killing everyone.
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Thu Apr 15, 2004 2:59 am

and this brings up back to the should you need iron to make fire thing. can't have a burning project without somewhere to burn it and need iron for even the simplest cooking place.
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Postby The Hunter » Thu Apr 15, 2004 8:33 am

and need iron for even the simplest cooking place.


Cooking stone? :?
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