Intoxication

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Caesar
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Intoxication

Postby Caesar » Sun Jul 19, 2009 6:27 pm

Dudel wrote:I am ALL FOR more music and instruments in game!

I only wish they had more "use" then for RP so that others would be more inclined to use them.

*puts a piano in a bar which does 1 damage to people so then can all drink the ale etc*

:lol:

But seriously... I'm all for this! :)


This post here gave me an idea.

Why not implement intoxication? It adds just like ale and the likes remove damage.


There are few other things we could do with this;
- While intoxicated the character might miss certain events.
- While intoxicated the character does a bit more damage. (It seems alcohol also makes people 'stronger'.)
- While intoxicated the character receives less damage, it numbs the senses, after all. (Although that wouldn't change the fact your hand gets cut off.)
- More options, but I can not think of any right now.


Please criticize it, it will only help towards making it more perfect. (Or kill a crappy suggestion.)

(Edit; I forgot to capitalize a letter at the begin of a sentence.)
Last edited by Caesar on Sun Jul 19, 2009 6:35 pm, edited 1 time in total.
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Postby Dudel » Sun Jul 19, 2009 6:33 pm

I don't mean to be a "buzz kill" but hasn't this been suggested before but in different manners?

I seem to recall Wiro with a similar idea about a month ago.

I like it... its a little "odd" right now though. Seems "off".
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Postby Caesar » Sun Jul 19, 2009 6:36 pm

Dudel wrote:I don't mean to be a "buzz kill" but hasn't this been suggested before but in different manners?

I seem to recall Wiro with a similar idea about a month ago.

I like it... its a little "odd" right now though. Seems "off".


I forgot to search for it.
But sometimes starting something afresh is only better.


Of course it is 'odd' and 'off'. I posted it.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Postby *Wiro » Sun Jul 19, 2009 7:15 pm

Dudel wrote:I seem to recall Wiro with a similar idea about a month ago.


I'm too intoxicated to remember. :oops:
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Postby FiziKx » Sun Jul 19, 2009 7:56 pm

Dudel wrote:I don't mean to be a "buzz kill" but hasn't this been suggested before but in different manners?

I seem to recall Wiro with a similar idea about a month ago.

I like it... its a little "odd" right now though. Seems "off".


I think buzz kill is one word: "buzzkill" lol. but srsly. I heard something like this before.
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Postby Zanthos » Sun Jul 19, 2009 7:58 pm

i think intoxication was suggested, and accepted about 4 years ago >.>
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Postby Caesar » Sun Jul 19, 2009 8:14 pm

Well, time to get it some attention then.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Postby Piscator » Sun Jul 19, 2009 8:48 pm

Well, the probably most simple and least gimmicky way to let the drunkenness bar have an effect would be to let it work exactly as tiredness. The more drunk you are, the less effective is your labour and the less effective do you fight. (It is said that being drunk increases your strength, but that's not really the case and the lack of coordination would definitely make you a worse fighter.)

The consumption of alcoholic beverages (and other narcotic substances) would increase the drunkenness value, depending on amount and type ("alcohol content"). Waiting and resting projects ("sleeping it off") would reduce the value. In fact, most of the coding for tiredness could be reused.

Special effects, like the mentioned black outs (missing of certain events) could be added later. After all, people would drink voluntarily, so noone should be able to complain about it's effects.
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Postby Caesar » Sun Jul 19, 2009 8:52 pm

Piscator wrote:Well, the probably most simple and least gimmicky way to let the drunkenness bar have an effect would be to let it work exactly as tiredness. The more drunk you are, the less effective is your labour and the less effective do you fight. (It is said that being drunk increases your strength, but that's not really the case and the lack of coordination would definitely make you a worse fighter.)

The consumption of alcoholic beverages (and other narcotic substances) would increase the drunkenness value, depending on amount and type ("alcohol content"). Waiting and resting projects ("sleeping it off") would reduce the value. In fact, most of the coding for tiredness could be reused.

Special effects, like the mentioned black outs (missing of certain events) could be added later. After all, people would drink voluntarily, so noone should be able to complain about it's effects.


It makes you stronger, which could be equaled to more damage.
But also harder to coordinate. Which perhaps could raise the chance to miss?
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Postby Ryaga » Sun Jul 19, 2009 8:52 pm

I think the affect of damage on the strength of your attacks, and how easily dragged you are should change when intoxicated...
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Postby FiziKx » Sun Jul 19, 2009 8:53 pm

slurred speech, lol
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Caesar
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Postby Caesar » Sun Jul 19, 2009 8:55 pm

FiziKx wrote:slurred speech, lol


You should RP that yourself.

Imagine it would randomly end up in your text:


*He smiles *Hick* at her, and *hick* speaks to her.* "How *Hick* are you doing?"
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Postby Piscator » Sun Jul 19, 2009 9:15 pm

Caesar wrote:
Piscator wrote:Well, the probably most simple and least gimmicky way to let the drunkenness bar have an effect would be to let it work exactly as tiredness. The more drunk you are, the less effective is your labour and the less effective do you fight. (It is said that being drunk increases your strength, but that's not really the case and the lack of coordination would definitely make you a worse fighter.)

The consumption of alcoholic beverages (and other narcotic substances) would increase the drunkenness value, depending on amount and type ("alcohol content"). Waiting and resting projects ("sleeping it off") would reduce the value. In fact, most of the coding for tiredness could be reused.

Special effects, like the mentioned black outs (missing of certain events) could be added later. After all, people would drink voluntarily, so noone should be able to complain about it's effects.


It makes you stronger, which could be equaled to more damage.
But also harder to coordinate. Which perhaps could raise the chance to miss?


It doesn't make you stronger, it rather shows your true strength, because you're not able to contain yourself as fast and effective as usual. We can assume that at least an experienced fighter knows how to put his full strength into a blow so it shouldn't make you strike much harder.
It would of course be pretty easy to increase the strength value for the duration of the intoxication if the majority of players deems this necessary.

In no case alcohol should make you a more efficient fighter though, because it doesn't.

As for slurred speech or walking through the wrong doors, I agree that that should be roleplayed. :wink:
Last edited by Piscator on Sun Jul 19, 2009 9:17 pm, edited 1 time in total.
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Postby Caesar » Sun Jul 19, 2009 9:17 pm

Piscator wrote:
Caesar wrote:
Piscator wrote:Well, the probably most simple and least gimmicky way to let the drunkenness bar have an effect would be to let it work exactly as tiredness. The more drunk you are, the less effective is your labour and the less effective do you fight. (It is said that being drunk increases your strength, but that's not really the case and the lack of coordination would definitely make you a worse fighter.)

The consumption of alcoholic beverages (and other narcotic substances) would increase the drunkenness value, depending on amount and type ("alcohol content"). Waiting and resting projects ("sleeping it off") would reduce the value. In fact, most of the coding for tiredness could be reused.

Special effects, like the mentioned black outs (missing of certain events) could be added later. After all, people would drink voluntarily, so noone should be able to complain about it's effects.


It makes you stronger, which could be equaled to more damage.
But also harder to coordinate. Which perhaps could raise the chance to miss?


It doesn't make you stronger, it rather shows your true strength, because your not able to contain yourself as fast as usual. We can assume though that at least an experienced fighter knows how to put his full strength into a blow.
It would of course be pretty easy to increase the strength value for the duration of the intoxication if the majority of players deems this necessary.
In no case alcohol should make you a more efficient fighter, because it doesn't.

As for slurred speech or walking through the wrong doors, I agree that that should be roleplayed. :wink:


Actually alcohol does. It makes your body release adrenaline into your veins.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Postby SekoETC » Sun Jul 19, 2009 9:22 pm

It could make you temporarily stronger but decrease your fighting skill by the same amount.
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