Hidden - or not?

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*Wiro
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Hidden - or not?

Postby *Wiro » Tue Jun 30, 2009 9:37 pm

Why is it characters appear to be seen when spoken to, while otherwise hidden? Like with boats docked to eachother?
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SekoETC
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Postby SekoETC » Tue Jun 30, 2009 9:57 pm

What are you talking about? Characters can be seen on the people list...
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*Wiro
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Postby *Wiro » Tue Jun 30, 2009 10:06 pm

No, they can't. If you're in a docked boat, you can't be seen from the harbour. But you will be seen in events when someone talks to you.
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Postby SekoETC » Tue Jun 30, 2009 10:25 pm

Oh, that. You said "like" so I assumed you meant a similar but different situation. I think it's handy that the characters remain hidden unless interacted with. I'm not sure if they can be hit from the shore either so then it would make sense that they couldn't be seen either. I think most likely they're not shown because it would require extra queries.
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Tangential
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Postby Tangential » Tue Jun 30, 2009 10:26 pm

Consider the following scenario:

A raker is docked in a harbor. A longboat is docked onto that raker.

If Person A is in the longboat, Person B in the harbor will not be able to see Person A. But they can hear each other if they talk openly. Just not 'see' each other in the People list.
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Postby Dudel » Tue Jun 30, 2009 10:36 pm

Tangential wrote:Consider the following scenario:

A raker is docked in a harbor. A longboat is docked onto that raker.

If Person A is in the longboat, Person B in the harbor will not be able to see Person A. But they can hear each other if they talk openly. Just not 'see' each other in the People list.


Makes logical sense to me! :)
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Postby SekoETC » Tue Jun 30, 2009 10:40 pm

If you have a big ship then you can set it to dock and go sleep in a smaller vehicle docked to it, and if you dock while you're asleep, no one can hit you or even see you. But docking still advances because it doesn't check if anyone is on deck, otherwise people could prevent docking even one or two hours before hitting land by moving everyone off deck.
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*Wiro
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Postby *Wiro » Wed Jul 01, 2009 1:06 pm

Tangential wrote:Consider the following scenario:

A raker is docked in a harbor. A longboat is docked onto that raker.

If Person A is in the longboat, Person B in the harbor will not be able to see Person A. But they can hear each other if they talk openly. Just not 'see' each other in the People list.


I never realized that when listening to someone who's talking to someone else, you know immediatly who that someone else is without hearing their voice. :S So, no, this is just an ugly bug. :S
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*Wiro
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Postby *Wiro » Thu Jul 02, 2009 1:21 pm

So why's this locked? :S
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Postby Pilot » Thu Jul 02, 2009 1:38 pm

*Wiro wrote:So why's this locked? :S

Your doubt was solved. This is a feature, not a bug. Sound waves like those of voices travel in the air and aren't blocked by vehicles.

Don't spam here because it distracts the attention of those who work in support.
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*Wiro
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Postby *Wiro » Thu Jul 02, 2009 1:43 pm

I'm spamming for asking why it's locked without anyone telling me why? Now really, I don't know where you got that definition. :S

Apparently you are not reading properly either, because how are these sound waves of people who talk to OTHERS making it so those OTHERS are exposed? They didn't talk, so how does this have anything to do with sound waves?

So who's "spamming" now?
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SekoETC
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Postby SekoETC » Thu Jul 02, 2009 2:01 pm

You have a point there, but I don't see why someone should spend their time on making a new event that says "you see X talking to someone you cannot see". Maybe the person pops their head over the railing to listen and you see them that way?
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*Wiro
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Postby *Wiro » Thu Jul 02, 2009 2:03 pm

It would be an OK roleplaying excuse, I suppose. Especially considering it's whispering, and it would be hard to do so through the wood of a ship, but talking out loud can be easily heard.

I will suggest something along the lines of the talking thing, though, for sometime in the future. *shrugs*
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Postby Jos Elkink » Fri Jul 03, 2009 7:40 am

Moved to general discussion and unlocked - the thread seems to evolve more into discussion than into a support request :-) ...
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Postby Piscator » Fri Jul 03, 2009 10:27 am

I believe Wiro already started a similar thread in the suggestions section.
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