Skills!!!
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- kinvoya
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- Surly
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The Industriallist
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Neither of you is likely to have a statistically significant sampling, though.
Probabalistic fairness is such a joy, isn't it.
The random numbers for this were uniformly distributed, I expect? Might have been kinder to set for a normal distribution if so...
Probabalistic fairness is such a joy, isn't it.
The random numbers for this were uniformly distributed, I expect? Might have been kinder to set for a normal distribution if so...
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- PRUT
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- wichita
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kinvoya wrote:It does seem like the younger chars have worse skills. *shrugs*
My newest spawn is an expert in something very very cool without any attempts to practice, so no it does appear to be randomly assigned.
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west
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Agreed. It's random.
The only thing I don't like about it is it seems to disregard whether your chars were good at hunting/attacking AFTER hunting and attacking skills were first implemented.
I had a girl who could attack for 50 once that skill was implemented, but suddenly does less than half that.
It's very difficult to consistently RP someone if their attack value changes completely three times in their life
The only thing I don't like about it is it seems to disregard whether your chars were good at hunting/attacking AFTER hunting and attacking skills were first implemented.
I had a girl who could attack for 50 once that skill was implemented, but suddenly does less than half that.
It's very difficult to consistently RP someone if their attack value changes completely three times in their life
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- KVZ
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marol wrote:Yea, that would be most realistic approach, but it is hardest to implement, so I think it is as I wrote in previous post.
No. It's like The Industriallist wrote. Varialbe contribution speed was there before, eg. when character was hurted. So, I think it was not hard to implement.
PRUT wrote:Do You know what really pissed me off? A char who got used to do certain thing (for almost all life) now, became a novice in it. Can you imagine?
A NOVICE after years of working
Yes, it can piss off somebody. But it can be worse, char can be awkwardly.
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- Spider
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- Surly
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- Tinkievinkie
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Snake_byte
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- wichita
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Tinkievinkie wrote:Where can you see your characters skills?
Look at yourself under the people menu while working on projects. It will tell you your skill descriptor next to your age and where it tells you what you are doing.
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- Doodle_Jack
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Snake_byte wrote:I think there are two skills missing on the Wiki.
Repairing tools AND weapons.
There is already some skill which has an influence on your repairing skills. I have seen someone repairing his hammer skillfully.
And for weapons. According to Wiki there is an "attacking animals"-skill and an "attacking humans"-skill. So there are skills which influence your ability to handle a weapon. You have however the same skills for sword fighting as for archery. It would be nice if this would differ as well. The programmers would have to expand the characteristics of weapons in the database so the research department can say for every weapon whether it is a sword, a bow, throwing weapon, etc.
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Snake_byte
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- SekoETC
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