Weird thing
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Jintroo
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Double actions: ate twice, arrived twice, worked double
Everything is being done double indeed...
As a new player who only eats and farms I am afraid the differences between the rich and the poor are also doubling...
If I ever want to have a famous char, I better be goddamned original instead of economically successfull, because that last one won't be the case I am afraid...
BTW: try to give more meaningful subjects to the forum topics than "Weird Thing"... hard enough to follow every topic...
As a new player who only eats and farms I am afraid the differences between the rich and the poor are also doubling...
If I ever want to have a famous char, I better be goddamned original instead of economically successfull, because that last one won't be the case I am afraid...
BTW: try to give more meaningful subjects to the forum topics than "Weird Thing"... hard enough to follow every topic...
<i>"Art may imitate life, but life imitates tv."</i>(Ani Difranco)
- formerly known as hf
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- kinvoya
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- Surly
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- SekoETC
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Indeed, act fast! I don't think any of my characters are in immediate danger of starving but I'm sure there are many who can't take it. Healthy, strong people in their best age... in the middle of a long road, or in middle of the wasteland, or mountains, or sea. If you can't find the bug quickly, stop eating for a while or even freeze the game. We can't have people dying over a bug.
Not-so-sad panda
- pepetrueno
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stop this please
My characters are going to die if someone don't stop this doble eating
- formerly known as hf
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- kinvoya
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- Peanut
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- mortaine
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I think Peanut is trying to say that characters' situations have not changed, in that they can act twice as fast to complete tasks.
Unfortunately, PLAYERS do not act twice as fast, and so you have a lot of characters standing around for the equivalent of a whole day after a task completes, when normally they would scurry off to somewhere else to get some resources, or would start a farming project or what-have-you. Also, it's not like you're eating every 4 hours, but rather twice every 8, so if you are running low in hour 6, start a 1-hour project that ought to land you enough food for "just a day" so you can farm more tomorrow, you end up with enough food for "just a day" and then starve to death on the duplicate eating-run that same hour.
So, no, this is not "no problem." This is a pretty serious flaw. Granted, it kills off the weak and dying more rapidly than a pack of boars in a steel-light town, but at what cost to the players?
Unfortunately, PLAYERS do not act twice as fast, and so you have a lot of characters standing around for the equivalent of a whole day after a task completes, when normally they would scurry off to somewhere else to get some resources, or would start a farming project or what-have-you. Also, it's not like you're eating every 4 hours, but rather twice every 8, so if you are running low in hour 6, start a 1-hour project that ought to land you enough food for "just a day" so you can farm more tomorrow, you end up with enough food for "just a day" and then starve to death on the duplicate eating-run that same hour.
So, no, this is not "no problem." This is a pretty serious flaw. Granted, it kills off the weak and dying more rapidly than a pack of boars in a steel-light town, but at what cost to the players?
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mortaine.
mortaine.
- Surly
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That's assuming everything actually is happening twice as fast... is travelling happening quicker? My characters don't seem to be, but they are on fairly long roads...
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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AngelSpice
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- The Sociologist
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The Surly Cantrian wrote:That's what I thought... which is concerning. Cana nyone else help with evidence here? Give the programmers all the help we can...
I have placed as comprehensive as possible a thread on Flyspray.
Last edited by The Sociologist on Wed Jun 01, 2005 4:27 am, edited 1 time in total.
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