Weird thing

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Jintroo
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Double actions: ate twice, arrived twice, worked double

Postby Jintroo » Tue May 31, 2005 8:57 am

Everything is being done double indeed...

As a new player who only eats and farms I am afraid the differences between the rich and the poor are also doubling...

If I ever want to have a famous char, I better be goddamned original instead of economically successfull, because that last one won't be the case I am afraid...

BTW: try to give more meaningful subjects to the forum topics than "Weird Thing"... hard enough to follow every topic...
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formerly known as hf
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Postby formerly known as hf » Tue May 31, 2005 12:18 pm

I hope there's some way of recording everything double-created.

I can imagine some people out there are starting a whole bunch of one hour repair projects for their weapons and tools...
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kinvoya
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Postby kinvoya » Tue May 31, 2005 5:23 pm

It's not like you get an extra object every time you repair something. I finished several repairs yesterday without that happening. Only on one project did I get a duplicate item and I don't know why with that one and not the others.
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Surly
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Postby Surly » Tue May 31, 2005 6:05 pm

Seriously, do something about this double eating! Please! Before my character dies... :(
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SekoETC
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Postby SekoETC » Tue May 31, 2005 6:10 pm

Indeed, act fast! I don't think any of my characters are in immediate danger of starving but I'm sure there are many who can't take it. Healthy, strong people in their best age... in the middle of a long road, or in middle of the wasteland, or mountains, or sea. If you can't find the bug quickly, stop eating for a while or even freeze the game. We can't have people dying over a bug.
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pepetrueno
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stop this please

Postby pepetrueno » Tue May 31, 2005 6:11 pm

My characters are going to die if someone don't stop this doble eating
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formerly known as hf
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Postby formerly known as hf » Tue May 31, 2005 6:22 pm

mine will die next eating time if she's hungry twice or three times again...
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kinvoya
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Postby kinvoya » Tue May 31, 2005 6:28 pm

Maybe we should start a new thread with a more emphatic title like,

HELP!!!!! WE NEED HELP!!!!! CHARS ARE STARVING!!!!!
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Peanut
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Postby Peanut » Tue May 31, 2005 8:53 pm

This should be no problem.

Everything is doubled.

Production traveling eating.
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formerly known as hf
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Postby formerly known as hf » Tue May 31, 2005 9:10 pm

it very much is a problem for any character who is very hungry and not anywhere to get food...
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mortaine
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Postby mortaine » Tue May 31, 2005 9:33 pm

I think Peanut is trying to say that characters' situations have not changed, in that they can act twice as fast to complete tasks.

Unfortunately, PLAYERS do not act twice as fast, and so you have a lot of characters standing around for the equivalent of a whole day after a task completes, when normally they would scurry off to somewhere else to get some resources, or would start a farming project or what-have-you. Also, it's not like you're eating every 4 hours, but rather twice every 8, so if you are running low in hour 6, start a 1-hour project that ought to land you enough food for "just a day" so you can farm more tomorrow, you end up with enough food for "just a day" and then starve to death on the duplicate eating-run that same hour.

So, no, this is not "no problem." This is a pretty serious flaw. Granted, it kills off the weak and dying more rapidly than a pack of boars in a steel-light town, but at what cost to the players?
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Surly
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Postby Surly » Tue May 31, 2005 9:35 pm

That's assuming everything actually is happening twice as fast... is travelling happening quicker? My characters don't seem to be, but they are on fairly long roads...
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AngelSpice
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Postby AngelSpice » Tue May 31, 2005 10:52 pm

Travelling is not happening sooner. I have a charrie on a long desert road that travels 1% per travel period. It has not changed, but she's eating more. She may die within a couple days of home and she's been travelling for almost a year and a half.
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Surly
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Postby Surly » Tue May 31, 2005 10:58 pm

That's what I thought... which is concerning. Cana nyone else help with evidence here? Give the programmers all the help we can... :wink:
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The Sociologist
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Postby The Sociologist » Wed Jun 01, 2005 12:27 am

The Surly Cantrian wrote:That's what I thought... which is concerning. Cana nyone else help with evidence here? Give the programmers all the help we can... :wink:

I have placed as comprehensive as possible a thread on Flyspray.
Last edited by The Sociologist on Wed Jun 01, 2005 4:27 am, edited 1 time in total.

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