The Sociologist wrote:The Industriallist wrote:I've got to say, people whining about it being too hard to do anything are running a bit behind. It was, for a bit, pretty near impossible to work effectively. Then assorted fixes came through, and now...every productively inclined character I have is doing quite well at it, thank you.
I agree that basic factory-work and resource-gathering is now fixed, though in the slightly peculiar way I pointed out in another thread. But have any of your characters tried using tools? Chopping wood with an axe adds an additional 17% tiredness in the first day, for example, though this decelerates in subsequent days. This additional amount is not covered by the daily "tiredness reset". So you gain 2% tiredness in the first day from collecting and an extra 17% from using a tool.
Why do you think that is? Care to comment? Kill off MWS inc and all other filthy capitalists? Long live grotty old feudal lords sleeping in their castles with their stockpiles of rotting crossbows? Is that the idea?
That's disturbing...I hadn't noticed it, since my characters seem to be more in the processing branch. You'd still be collecting a lot faster, though. Then you add resting equipment, and it's not a disaster. But not nice
The Sociologist wrote:The Industriallist wrote:Piracy is actually easier now, not harder. You can have a cot on your ship...and no one heals on their own..so you can raid again and again to wear them down. Or land a strike on some poor exhausted and defenseless target.
Interesting theory. A recent example of a successful pirate, please?
Well, this is mostly theoretical. But I'm running one semi-pirate. He's done a bit of the land-and-rob work, but hasn't actually tried to besiege a town, largely because he works alone at the moment (and the cot only started working relatively recently). Also some paramilitary, but that was pretty simple.
I have seen someone abducted by pirates. If you caught someone with decent equipment at ~90% exhaustion, you could easily haul them off to eliminate at your leisure.
Incidentally, I have to agree that I don't much like the 'Hollywood simulator' theory. Society is not primarily composed of it's oddballs...particularly primative society.

