Take out all this new crap.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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The Industriallist
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Postby The Industriallist » Wed Mar 02, 2005 12:26 am

The Sociologist wrote:
The Industriallist wrote:I've got to say, people whining about it being too hard to do anything are running a bit behind. It was, for a bit, pretty near impossible to work effectively. Then assorted fixes came through, and now...every productively inclined character I have is doing quite well at it, thank you.

I agree that basic factory-work and resource-gathering is now fixed, though in the slightly peculiar way I pointed out in another thread. But have any of your characters tried using tools? Chopping wood with an axe adds an additional 17% tiredness in the first day, for example, though this decelerates in subsequent days. This additional amount is not covered by the daily "tiredness reset". So you gain 2% tiredness in the first day from collecting and an extra 17% from using a tool.

Why do you think that is? Care to comment? Kill off MWS inc and all other filthy capitalists? Long live grotty old feudal lords sleeping in their castles with their stockpiles of rotting crossbows? Is that the idea? :lol:


That's disturbing...I hadn't noticed it, since my characters seem to be more in the processing branch. You'd still be collecting a lot faster, though. Then you add resting equipment, and it's not a disaster. But not nice :(

The Sociologist wrote:
The Industriallist wrote:Piracy is actually easier now, not harder. You can have a cot on your ship...and no one heals on their own..so you can raid again and again to wear them down. Or land a strike on some poor exhausted and defenseless target.

Interesting theory. A recent example of a successful pirate, please?

Well, this is mostly theoretical. But I'm running one semi-pirate. He's done a bit of the land-and-rob work, but hasn't actually tried to besiege a town, largely because he works alone at the moment (and the cot only started working relatively recently). Also some paramilitary, but that was pretty simple.

I have seen someone abducted by pirates. If you caught someone with decent equipment at ~90% exhaustion, you could easily haul them off to eliminate at your leisure.

Incidentally, I have to agree that I don't much like the 'Hollywood simulator' theory. Society is not primarily composed of it's oddballs...particularly primative society.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
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wichita
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Postby wichita » Wed Mar 02, 2005 1:19 am

I've got a character who's still trying to recover from his exploits with a shovel. I noticed one day that it was taking about two days to do a days worth of digging and was blinded by the red when I saw the tiredness bar. Not really complaining, just an observation. I would think that you could recover a bit faster than what he has though. I mean, if I farm for two days and then sit on the couch for three, I'm pretty sure I'm good to go again.
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Revanael
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Postby Revanael » Wed Mar 02, 2005 1:58 am

To prove that tiredness does not prevent piracy and banditry, we'll use the example of Bandit and his followers. I think enough people have met Nick's character for it to be a perfect example.
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The Sociologist
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Postby The Sociologist » Wed Mar 02, 2005 3:57 am

The Industriallist wrote:
The Sociologist wrote:
The Industriallist wrote:[...] Then assorted fixes came through, and now...every productively inclined character I have is doing quite well at it, thank you.

[...] Chopping wood with an axe adds an additional 17% tiredness in the first day, for example, though this decelerates in subsequent days. This additional amount is not covered by the daily "tiredness reset". So you gain 2% tiredness in the first day from collecting and an extra 17% from using a tool.

That's disturbing...I hadn't noticed it, since my characters seem to be more in the processing branch. You'd still be collecting a lot faster, though. Then you add resting equipment, and it's not a disaster. But not nice :(

Well, don't forget that 17-20% (amount differs?) is accumulated on just the first day, and further added tiredness will accumulate on subsequent days, though not to the same extent. So a character harvesting with a tool will rapidly approach 50% additional tiredness. Far too quickly to make resting worthwhile since a day spent resting is a day of 0% productivity.

So it pretty much <i>is</i> a disaster, at least for some types of characters.
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kroner
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Postby kroner » Wed Mar 02, 2005 7:21 am

Revanael wrote:CD:
Mind your language, Missy, Sociologist. And people, this forum is not for ranting about the recent additions to the game. If you have to rant, please do so outside the forums. If you want something changed, ranting tends to get no favourable response.
(Revanael)


(oh, and please don't make me notice these things when I'm trying to get ready to go out!)

oh gawd. ranting about cantr really belongs nowhere other than the forum. i don't agree with the complaints for the most part, but people have the right to voice them.

and do you have to put edits in bright red? it just screams "look at the censorship!"

frankly, i'm none too impressed with this new "communications department" yet far.
DOOM!
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Nick
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Postby Nick » Wed Mar 02, 2005 9:20 am

Revanael wrote:To prove that tiredness does not prevent piracy and banditry, we'll use the example of Bandit and his followers. I think enough people have met Nick's character for it to be a perfect example.


Hey, I work with what I'm given.
A lot more effective than complaining. 8)
Lumin
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Postby Lumin » Wed Mar 02, 2005 2:27 pm

Kroner, I would at the very least say that a rant like the one that started this thread belongs in General, not Suggestions, and actually I'm surprised this thing has been allowed to stay in the wrong forum so long...
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kroner
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Postby kroner » Wed Mar 02, 2005 2:45 pm

that's arguable, since essentially yo_yo is suggesting that the changes be removed, but that's also beside the point.
DOOM!

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