This is just getting stupid now

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Tue Mar 10, 2009 12:59 pm

kronos wrote:Passing materials between characters is flagged Seko, to clear that question up.


I know, I saw it in the database. But if they only look at the event of passing resources and not at the context, people will end up getting contacted when it would've been clear from their events that they weren't playing favorites.
Not-so-sad panda
User avatar
kronos
Posts: 1275
Joined: Mon May 24, 2004 3:38 am
Location: Australia

Postby kronos » Tue Mar 10, 2009 1:31 pm

That is fine, then they have a chance to explain the context to the PD member who contacted them and it works out.
Winning
User avatar
joo
Posts: 5021
Joined: Fri Jun 17, 2005 2:26 pm
Location: London, UK

Postby joo » Wed Mar 11, 2009 5:17 pm

CantrFreak wrote:And Joo, I didn't understand a word of that.

Jos Elkink wrote:There was no rational reason - just a historical accident kind of thing. It stems from before sailing was introduced and I just wanted to sailing coordinates to be in line with the older maps, where towns to the right had names with "north" in them :) ...

Woo! XD
Brimstar
Posts: 44
Joined: Mon Sep 18, 2006 6:34 pm
Location: Portland, Oregon

Postby Brimstar » Thu Mar 12, 2009 12:47 am

SekoETC wrote:
Tiamo wrote:
BarbaricAvatar wrote:The reason i don't like that is that Char A can give Char B 80g of onions, then he gives Char C 80g of onions, Char D 80g of onions, his other char 2000g of onions, Char E 80g of onions, etc.

Players wouldn't notice that, but PD can, and probably will.


Yes. I don't know if PD looks at events surrounding an event of passing stuff between one's own characters but they certainly should. A case where someone gives healing food to one's own character and a lesser amount to everyone else to cover it up shows an intentional effort to cover up a breach and is proof in itself that a breach happened.


I've been questioned by PD when a char who frequently handed things out happened upon another of my chars and a companion, noticed they were hurt, handed them equal small amounts of stuff, and moved on. It made no sense to me. My characters acted in character but I got called on it.

I have successfully traded between two of my chars because one of them was married and asked her partner to do the trade because she was "busy". But if two chars who are traders end up in the same place because of in-game reasons and then can't trade with each other when it would be natural for them to do so, that sucks. And it's happened to me.
User avatar
Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Postby Jos Elkink » Thu Mar 12, 2009 7:46 am

Brimstar wrote:I've been questioned by PD when a char who frequently handed things out happened upon another of my chars and a companion, noticed they were hurt, handed them equal small amounts of stuff, and moved on. It made no sense to me. My characters acted in character but I got called on it.


But the question is not whether the PD contacted you, but what happened after that. If you can explain the situation to the PD and they accept the explanation, it's no problem, right?
User avatar
BarbaricAvatar
Posts: 3489
Joined: Wed Mar 09, 2005 5:01 pm

Postby BarbaricAvatar » Thu Mar 12, 2009 12:15 pm

Brimstar wrote:I have successfully traded between two of my chars because one of them was married and asked her partner to do the trade because she was "busy". But if two chars who are traders end up in the same place because of in-game reasons and then can't trade with each other when it would be natural for them to do so, that sucks. And it's happened to me.


The problem with this is this:
Your Char A lives in Pernik and decides he needs some wood. Your Char B is currently just a couple of towns away, there is a forest in the next town. Char B goes to the forest, collects wood, then goes to Pernik. He announces he has wood to trade, and Char A is the first to respond that he needs some (due to him already being logged in). Whole process doesn't involve anyone other than you, and is therefore unfair because you're using one Char to affectively do work for the other.
That's why even though it's not against the rules to trade with your own chars, it's highly recommended that you don't to ensure you won't be contacted about it.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(" )_(" ) signature to help him gain world domination.
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Thu Mar 12, 2009 2:11 pm

If char A wants wood then he should start planning a resource run instead of waiting for char B to arrive, since A doesn't know of B's plans. B can decide to go gather some wood and try selling it outside the forest, but he shouldn't go straight to Pernik (unless he has been there before and remembers that they were missing wood last time). If he visits other towns first and offers to sell his wood in each of them, it might end up getting bought before he ever reaches Pernik. Also when and if char B gets to Pernik, char A shouldn't respond immediately but wait for maybe a day in case other characters want to trade.

In communist towns where the leader handles all resource trades, it's unlikely that there will be anyone else who could afford to buy the wood, but then the leader should go inside before the trader arrives, and if the townspeople inform the trader that the leader does all the trades in this town, then it's legit for them to trade with each other. But if the townspeople just sleep or if it turns out that they have been stashing resources instead of contributing everything to the community storage (naughty naughty) then the trader should trade with them personally, or move on frustrated and decide not to come back if he didn't manage to get any trades.

For example I have a character with a raker who travels between three islands without an established trade route and tends to stop in all the harbors along the way. My other character is a leader in one of the coastal towns. The trader acquired wood about three locations away and I contacted a PD member in advance that if my character still has wood left by the time he reaches the other character's town, will it be okay to sell it there. The wood was included on the list of trade wares in the two harbor towns between the forest and the other place. They didn't buy it (or may have bought some but not all of it) so it was ok to trade in the other town. I still got contacted by PD but I explained the deal and said I had cleared it with another member in advance. No problem. To avoid having them trade regularly I made the two characters dislike each other, so the trader only stops there if he's on a good mood. Last time I let a character of another player handle the trading. The leader character didn't even know what was paid or bought. Also I always have the leader go inside before the raker comes visible so that it's up to other characters to announce it has arrived. If waiting takes too long, the trader will get pissed and leave, but I think so far they haven't made him wait obscenely long.
Not-so-sad panda
lordcooper
Posts: 353
Joined: Tue Oct 14, 2008 10:55 am

Postby lordcooper » Thu Mar 12, 2009 11:51 pm

SekoETC wrote:Also I always have the leader go inside before the raker comes visible so that it's up to other characters to announce it has arrived.


Ahh, but surely that in itself is a truer CRB?

Changing one char's actions because of the OOC knowledge of another's movements?
User avatar
chase02
Posts: 2032
Joined: Fri Nov 07, 2008 1:13 pm
Contact:

Postby chase02 » Fri Mar 13, 2009 2:43 am

lordcooper wrote:
SekoETC wrote:Also I always have the leader go inside before the raker comes visible so that it's up to other characters to announce it has arrived.


Ahh, but surely that in itself is a truer CRB?


I'd agree. A CRB to avoid a CRB. This is why I find the rule quite silly.
Image

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest