Postby SekoETC » Thu Mar 12, 2009 2:11 pm
If char A wants wood then he should start planning a resource run instead of waiting for char B to arrive, since A doesn't know of B's plans. B can decide to go gather some wood and try selling it outside the forest, but he shouldn't go straight to Pernik (unless he has been there before and remembers that they were missing wood last time). If he visits other towns first and offers to sell his wood in each of them, it might end up getting bought before he ever reaches Pernik. Also when and if char B gets to Pernik, char A shouldn't respond immediately but wait for maybe a day in case other characters want to trade.
In communist towns where the leader handles all resource trades, it's unlikely that there will be anyone else who could afford to buy the wood, but then the leader should go inside before the trader arrives, and if the townspeople inform the trader that the leader does all the trades in this town, then it's legit for them to trade with each other. But if the townspeople just sleep or if it turns out that they have been stashing resources instead of contributing everything to the community storage (naughty naughty) then the trader should trade with them personally, or move on frustrated and decide not to come back if he didn't manage to get any trades.
For example I have a character with a raker who travels between three islands without an established trade route and tends to stop in all the harbors along the way. My other character is a leader in one of the coastal towns. The trader acquired wood about three locations away and I contacted a PD member in advance that if my character still has wood left by the time he reaches the other character's town, will it be okay to sell it there. The wood was included on the list of trade wares in the two harbor towns between the forest and the other place. They didn't buy it (or may have bought some but not all of it) so it was ok to trade in the other town. I still got contacted by PD but I explained the deal and said I had cleared it with another member in advance. No problem. To avoid having them trade regularly I made the two characters dislike each other, so the trader only stops there if he's on a good mood. Last time I let a character of another player handle the trading. The leader character didn't even know what was paid or bought. Also I always have the leader go inside before the raker comes visible so that it's up to other characters to announce it has arrived. If waiting takes too long, the trader will get pissed and leave, but I think so far they haven't made him wait obscenely long.
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