Building Suggestions

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

Do you think we need buildings like these?

Yes
10
91%
No
1
9%
 
Total votes: 11
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Sat Aug 13, 2005 11:14 am

I think mud huts should deteriorate too without repairs. Heck, even cottages should deteriorate (slowly). In thirty years or so everything would look a bit shabby. It's all about figures.
Not-so-sad panda
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Sat Aug 13, 2005 4:34 pm

Do you know how many COMPLAINTS we would get? Players would have their character wander off, come back, POW, my building is gone! All my stored materials are gone! Now I'm mad becuase I wasn't aware a building would blow up like that.

...
-- Anthony Roberts
Snake_byte
Posts: 2134
Joined: Wed Apr 14, 2004 7:12 am
Location: Quebec, Canada

Postby Snake_byte » Sat Aug 13, 2005 11:22 pm

Anthony Roberts wrote:Yeah, foldable buildings aren't programmed yet.

And cheap buildings are a no-no, as there would become a thousand of them. Let's look at Mud Huts. >.>

Le Sigh.


Tents wouldn't be cheap... You would need wood, iron or steel for joints (if it's foldable), Dried hide or thin type leather for walls...
They wouldn't be terribly expensive but I don't see them being cheap.
Image
My old banner ;)
Cookie
Posts: 756
Joined: Mon Feb 07, 2005 11:51 am
Location: NE & NW England

Postby Cookie » Sun Aug 14, 2005 6:42 am

Yes, I myself have difficulty sticking a few poles in the ground and throwing a sheet over it.

But whats wrong with the fact there would be many, ever place has it's slums.
User avatar
kinvoya
Posts: 1396
Joined: Sun Mar 28, 2004 9:31 pm
Location: The Wide, Wide World of Web

Postby kinvoya » Sun Aug 14, 2005 7:25 am

I think "slums" or shanty towns would be a very realistic addition to the game. And the fact that they would deteriorate quickly would also be realistic. These kinds of places and the people in them are very vulnerable and loose their possessions to disasters or police sweeps/cleaning crews all the time. If it's listed in the Wiki they would have no grounds for complaint.
<a><img></a>
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Sun Aug 14, 2005 8:48 am

I love the idea of slums and shanty towns - but, It'd get annoying in terms of the building page - in real life, the welthy (usually) move away from shanty areas to different parts of town - but that's not a possibility in Cantr... Maybe if buildings were listed in order of type rather than name that would be good...

And no one will have their building go suddenly - stone buildings should last a VERY long time - and anyone leaving a tent, well, if you can see the detereoration description on the building - even pie could work out that it means buildings will detereorate and dissappear over time...

But yes, great idea slums...
Whoever you vote for.

The government wins.
User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Sun Aug 14, 2005 8:36 pm

I agree with farmer. It would be nice to represent some sort of physical organiztion within the text to give the illusion of spatial arrangement in the town. It would be subtle, but would serve it's purpose I think.

And many building should fall apart slowly, but some sort of decay is a reasonable addition. It should take decades for good buildings to crumble, so the returning from a resource run scenario suggested by Anthony would then just be the player's fault, thereby removing all justification for whining. :D

As for tools, I think the tools should all be decaying faster than the building and will have crumbled long before the building falls. But would it be possible for the tools inside a crumbling building to be displaced to the objects list instead of being lost? As long as this whole thing will require new programming anyway...
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest