Unlocked locks

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Solfius
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Postby Solfius » Sat Apr 02, 2005 6:18 pm

I agree with the industrialist. If they were as hard to get as Agar suggests then I think the cost would outweigh the reward. I agree that policing the activities list is enough.

IMO lock picking OR jimmying (which for game purposes should be the same thing) ought to be a stealth alternative to breaking the lock off. I'd like to see some iron lock breaking tools, but lock picking would only be steel as they represent a higher technical achievement, along with the tools to make copies from locks, which I also like the sound of
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Agar
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Postby Agar » Sat Apr 02, 2005 9:00 pm

I don't mind somethig that's NOT nesseccary and IS cool to be harder than it needs to be. Things that are nesseccary, like resting and healing, those things should be easy.
Reality was never my strong point.
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boomhaeur
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Postby boomhaeur » Sun Apr 03, 2005 3:54 am

Personally (and I've suggested this before) I'd love to see a "rekey lock" project. An open door/lock can be dismantled by a locksmith and rekeyed to require a different key.

Successful completion of the project would result in a the lock being given a new number and the initiator receiving the new key.
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TatteredShoeLace
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Postby TatteredShoeLace » Sun Apr 03, 2005 4:26 am

What would happen to the old key if I might pry some?
The Industriallist
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Postby The Industriallist » Sun Apr 03, 2005 4:27 am

It would become a useless bit of deadweight, like the keys to all the locks that have been broken in the past.

A really nice feature, if you could re-key locks, would be being able to re-key them to an existing key.
"If I can be a good crackhead, I can be a good Christian"

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boomhaeur
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Postby boomhaeur » Sun Apr 03, 2005 1:22 pm

Ooh - that would be nice.

Maybe even when you're building a lock you could specify a key number, the catch being you need to have that key in your inventory for it to work.

Rekeying would be great in general so that people could change locks on their buildings if they beocme concerned that someone else may have picked up a copy etc.
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SekoETC
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Postby SekoETC » Sun Apr 03, 2005 6:11 pm

I think lock numbers should rotate since there is only a limited number of combinations dependant on how many of those thingies (my technical vocabulary sucks) are on the locks and keys. I don't think Cantr locks and keys should be terribly complicated.
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Solfius
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Postby Solfius » Sun Apr 03, 2005 9:52 pm

being able to rename them would be nice, both locks and keys
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TatteredShoeLace
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Postby TatteredShoeLace » Sun Apr 03, 2005 10:07 pm

I wish keys could be melted back to iron, that would make a use for old keys.
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Solfius
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Postby Solfius » Sun Apr 03, 2005 10:16 pm

the same could be said of all objects, be nice if you could break anything back down into it's constituents, swords into ploughs etc
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TatteredShoeLace
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Postby TatteredShoeLace » Sun Apr 03, 2005 10:19 pm

okay this gets intense, so stay with me. Plough->needs animal to pull to make me happy->cow was first thought of->roping a cow->domestication already talked about to death->rope for roping....->gallows[EDIT:Thanks]-> kills someone consistantly for 24 hours unless it is stopped or broken by a nonprisoner! I like it!
Last edited by TatteredShoeLace on Sun Apr 03, 2005 10:28 pm, edited 1 time in total.
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Solfius
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Postby Solfius » Sun Apr 03, 2005 10:23 pm

at the risk of sailing way off topic, surely you mean gallows as opposed to galleon?
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TatteredShoeLace
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Postby TatteredShoeLace » Sun Apr 03, 2005 10:28 pm

:roll: I have no idea what you mean, I said Gallows...oops. Thanks.
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Agar
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Postby Agar » Thu Apr 07, 2005 8:17 pm

My forehead still hurts.

See I was talking with my wife this morning and trying to explain how much it was a bummer to have a vehicle with an unlocked lock on it, because you couldn't pop it off with a crowbar and were generally just screwed untill something gets coded.

She says: "Why don't you just write someone on staff to have it removed then?"

Wham. Sore forehead.

So, now the vehicle I have isn't stolen, I SWEAR, I found it abadoned in the mountains, is there someone I can write to have the lock taken off? If we can, what kind of waiting period should there be before stealing a vehicle and begging to have the open lock removed?

It makes a kind of sense in the terms of "We should be able to do this thing, but can't because it isn't coded" but it also make sense not to do it in terms of "You chose to lead a thieves life, them's the breaks"

What do you think?
Reality was never my strong point.
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Slowness_Incarnate
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Postby Slowness_Incarnate » Thu Apr 07, 2005 8:24 pm

In tandem with this discussion, it would be nice if we could destroy those useless old keys. I have chars who have almost 60 keys..this is a bit crazy, some of the locks are gone. This would also have adifferent side though, destroying keys to places just so that someone else can't have the key.

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