salt from seawater

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Wed Jul 14, 2004 5:07 pm

Answer: No :mrgreen:
I'm not dead; I'm dormant.
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Wed Jul 14, 2004 5:32 pm

west wrote:Answer: No :mrgreen:


Will it -ever- be possible? Answer: Maybe later. Depends :|
-- Anthony Roberts
User avatar
Spectrus_Wolfus
Posts: 910
Joined: Tue Nov 04, 2003 3:09 am
Location: Sydney, Australia

Postby Spectrus_Wolfus » Wed Jul 14, 2004 5:47 pm

ya know all we'd really need is for someone really high up(jos) to say that seawater isn't salt water but is heavy in some other chemical that stop's it being consumed by cantrians and we wouldn't have this issue again hehe :twisted:
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Wed Jul 14, 2004 7:43 pm

"Heavy with"? You could just declare that cantr seas are mercury, not water. Perfectly fair. Nothing yet ingame says otherwise.

Still, it isn't fair to keep coming down on suggestions that derive from reality. Untill the official physical reality of cantr is published, that's all suggesters can go on.
If I suggested a boat made from stone, it would be countered with "stone doesn't float".
But that is a purely real-world based statement...If the sea was mercury, or all stone was pummice, it would...
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
Appleide
Posts: 376
Joined: Wed May 19, 2004 6:39 am
Location: Sydney, Australia

Postby Appleide » Wed Jul 14, 2004 11:25 pm

if people tried hard enough (i.e work together, hundreds) They could get lots of salt... so it wouldn't be rare anymore....


I was thinking about how resources in cantr can only go up because theres no decomposing.... Like there would be a continuous rise of hunting bows because they can't be destroyed...
User avatar
The Hunter
Posts: 1470
Joined: Sat Aug 16, 2003 12:59 pm
Location: In my cave, making bombs.
Contact:

Postby The Hunter » Thu Jul 15, 2004 12:33 am

Fact is: Salt was meant to be rare. Period.

By the way. Stone boats float. As long at the deplacement of the boat is greater than the weight. (500 kilo's of stone float if the deplacement is 1 m2 (edit: m3))
(We even had concrete ships here in holland. Impractible, but possible).
Life is fun. Play naked with Psycho-Pixie.

"Our enemies are resourceful and innovative".
"and so are we..."
They never stop thinking about new ways to harm our country and people"
"and neither do we"
~G.W Bush
User avatar
Spectrus_Wolfus
Posts: 910
Joined: Tue Nov 04, 2003 3:09 am
Location: Sydney, Australia

Postby Spectrus_Wolfus » Thu Jul 15, 2004 1:48 am

the same goes for steel boats. if that much steel was in a block it'd sink faster then the titanic.
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Thu Jul 15, 2004 4:38 am

Appleide wrote:if people tried hard enough (i.e work together, hundreds) They could get lots of salt... so it wouldn't be rare anymore....


I was thinking about how resources in cantr can only go up because theres no decomposing.... Like there would be a continuous rise of hunting bows because they can't be destroyed...


I've got chars with more salt than they know what to do with...

Also a char with a few dozen hunting bows. He gives them away now. :mrgreen:
I'm not dead; I'm dormant.
User avatar
Bran-Muffin
Posts: 2014
Joined: Mon Feb 09, 2004 5:51 pm
Location: California

Postby Bran-Muffin » Thu Jul 15, 2004 9:03 am

I've got chars with more salt than they know what to do with...

Also a char with a few dozen hunting bows. He gives them away now.


Right, one of my chars, working on the last salt project, this project altogether for salt will give him over 50000 grams of salt.
Appleide
Posts: 376
Joined: Wed May 19, 2004 6:39 am
Location: Sydney, Australia

Postby Appleide » Thu Jul 15, 2004 11:39 am

Won't the world get more and more sabres? One day there would be plenty even though they are hard to make
User avatar
Spectrus_Wolfus
Posts: 910
Joined: Tue Nov 04, 2003 3:09 am
Location: Sydney, Australia

Postby Spectrus_Wolfus » Thu Jul 15, 2004 12:34 pm

Appleide wrote:Won't the world get more and more sabres? One day there would be plenty even though they are hard to make


who says sabres are going to remain the best weapon in the game for ever but :?:
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Thu Jul 15, 2004 3:19 pm

I must say that decompiling (Ie: Breaking down to acquire the resources the item was built with) was talked about between the Resources Department. Melt down your steel weapons, break apart your tools, and burn your bows! It'll happen eventually.
-- Anthony Roberts
User avatar
kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Thu Jul 15, 2004 4:55 pm

ITEM DETERIORATION!!!!!!!!!!

ok, i'm done.
DOOM!
User avatar
Spectrus_Wolfus
Posts: 910
Joined: Tue Nov 04, 2003 3:09 am
Location: Sydney, Australia

Postby Spectrus_Wolfus » Fri Jul 16, 2004 9:00 am

kroner wrote:ITEM DETERIORATION!!!!!!!!!!

ok, i'm done.


i agree fully but it's basically been said that it won't happen till the next generation of cantr
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Fri Jul 16, 2004 9:36 am

I will probably receive hate mail for this, but I think the "world" should be completly restarted in Cantr 2.0.

It feels like some very good ideas will be postponed or declined just because it doesn't fit in with the current history and/or will make it unfair for certain characters in the game.
Eat the invisible food, Industrialist...it's delicious!

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest