Stats (strength, intelligence, etc.)

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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kroner
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Postby kroner » Sun Mar 14, 2004 5:01 am

*rises from the dead* but you essentially already have that with certain tools. A pickax lets you mine stone and other junk twice as fast. Skills would be the same except non transferable and would pertain to other projects types. Specialization drives any well functioning economy. The economy right now in game is very poor and very boring. We need to spice it up with: a light skill system, more tools that increase efficiency, lower food yields, item deterioration, longer tech chain. Some of these things are being added and that makes me happy, but the more the better. I'd like to see the economic side of cantr develop as much as the political side has.
DOOM!
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Bran-Muffin
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Postby Bran-Muffin » Sun Mar 14, 2004 5:47 am

Only part i would possibly agree with a skill system is the pickaxe/stone type of thing, if thats all the skills were made as it would be fine.

Example if you have x skill y project would be completed faster/higher quality.

But if you dont have x skill you can still complete y project just takes abit longer and of lesser quality once finished, that is the only and i mean ONLY way i would like a skill system.
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kroner
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Postby kroner » Sun Mar 14, 2004 5:58 am

well, yeah, that's what everyone's been saying they want. read back and you'll notice that really no one is arguing for skills that are required for projects, so you can breath easy.
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Bran-Muffin
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Postby Bran-Muffin » Sun Mar 14, 2004 6:11 am

Lol when i think of skill system i think of skill points and how you have to have a certain lvl just to be able to build this or that and how you also have to have a certain amount of points to build this or that :P
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Anthony Roberts
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Postby Anthony Roberts » Sun Mar 14, 2004 1:56 pm

Might I remind you that this post is about "Statistics" and not "Skills" :P - There's already a post for skills :)
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new.vogue.nightmare
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Postby new.vogue.nightmare » Sun Mar 14, 2004 6:23 pm

Yeah, well skills are statistic-driven. So it's relevant, MISTER.
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<Kimidori> esperanto is sooooo sexy^^^^
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Pirog
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Postby Pirog » Sun Mar 14, 2004 9:56 pm

Brandon>

You might try to actually read our posts before you dismiss them...
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Anthony Roberts
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Postby Anthony Roberts » Sun Mar 14, 2004 10:27 pm

new.vogue.nightmare wrote:Yeah, well skills are statistic-driven. So it's relevant, MISTER.


Yes, but that's how the Skills topic started in here. Talking about how the Skills would be a branch off Statistics. But it's no longer that, it's gone "off-topic" :P

It's Kinda like talking about how Meh is cool, then start talking about how everyone else is Cool, and then talking about how is uncool.

Gone offtopic, MISTER :D Lol
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Pirog
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Postby Pirog » Sun Mar 14, 2004 10:39 pm

I wouldn't mind statistics like strength, intelligence and so on, but I would mainly want them for RP purposes :)

If they would exist I think they should be permanent though...
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nitefyre
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Postby nitefyre » Sun Mar 14, 2004 11:51 pm

Possibly someone can be nice enuff to post here the stats of the death rate in cantr?????? That'd be pretty cool, learning how many ppl died a certain day......
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Bran-Muffin
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Postby Bran-Muffin » Mon Mar 15, 2004 12:30 am

Brandon>

You might try to actually read our posts before you dismiss them..."

I do read the post, just when i think of stats/skills i still get the same picture in my head and still think it would ruin how cantr was meant to be ( not that i can actually say what it was meant to be, just know it wasnt meant to be with skill/stats)
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Pirog
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Postby Pirog » Mon Mar 15, 2004 12:49 am

Brandon>

I thought Cantr was meant to be a soeciety simulator, and one can not claim that skills have no importance in a society.
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new.vogue.nightmare
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Postby new.vogue.nightmare » Mon Mar 15, 2004 12:50 am

There is a difference between a stat-driven game, and a stats-tweaked game. I would like stats to come along to influence productivity so they become more realistic as far of specialization and production curves and all that good stuff they try to teach us in economics. However, I am also strongly against cantr becoming a typical 'dice-rolling' rpg where everything is determined entirely by stats+random numbers. Especially if you can see your stats because, well, then it'd become a joke.
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
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Bran-Muffin
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Postby Bran-Muffin » Mon Mar 15, 2004 12:53 am

"Brandon>

I thought Cantr was meant to be a soeciety simulator, and one can not claim that skills have no importance in a society."

Of course skills have an importance in society, cantr isnt a real society, everyone has equal skill. If skills were meant to be in this game then they would have been made at the start.
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new.vogue.nightmare
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Postby new.vogue.nightmare » Mon Mar 15, 2004 12:56 am

Brandon Smith wrote:"Brandon>

I thought Cantr was meant to be a soeciety simulator, and one can not claim that skills have no importance in a society."

Of course skills have an importance in society, cantr isnt a real society, everyone has equal skill. If skills were meant to be in this game then they would have been made at the start.


Well in that case we shouldn't have most of the resources, or locks, or a violence system either...need I go on? Cantr is in a state of constant development.
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^

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