Stats (strength, intelligence, etc.)
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- kroner
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*rises from the dead* but you essentially already have that with certain tools. A pickax lets you mine stone and other junk twice as fast. Skills would be the same except non transferable and would pertain to other projects types. Specialization drives any well functioning economy. The economy right now in game is very poor and very boring. We need to spice it up with: a light skill system, more tools that increase efficiency, lower food yields, item deterioration, longer tech chain. Some of these things are being added and that makes me happy, but the more the better. I'd like to see the economic side of cantr develop as much as the political side has.
DOOM!
- Bran-Muffin
- Posts: 2014
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- Location: California
Only part i would possibly agree with a skill system is the pickaxe/stone type of thing, if thats all the skills were made as it would be fine.
Example if you have x skill y project would be completed faster/higher quality.
But if you dont have x skill you can still complete y project just takes abit longer and of lesser quality once finished, that is the only and i mean ONLY way i would like a skill system.
Example if you have x skill y project would be completed faster/higher quality.
But if you dont have x skill you can still complete y project just takes abit longer and of lesser quality once finished, that is the only and i mean ONLY way i would like a skill system.
- kroner
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- Bran-Muffin
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- Anthony Roberts
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- new.vogue.nightmare
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- Pirog
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- Anthony Roberts
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new.vogue.nightmare wrote:Yeah, well skills are statistic-driven. So it's relevant, MISTER.
Yes, but that's how the Skills topic started in here. Talking about how the Skills would be a branch off Statistics. But it's no longer that, it's gone "off-topic"
It's Kinda like talking about how Meh is cool, then start talking about how everyone else is Cool, and then talking about how is uncool.
Gone offtopic, MISTER
-- Anthony Roberts
- Pirog
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- nitefyre
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- Bran-Muffin
- Posts: 2014
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Brandon>
You might try to actually read our posts before you dismiss them..."
I do read the post, just when i think of stats/skills i still get the same picture in my head and still think it would ruin how cantr was meant to be ( not that i can actually say what it was meant to be, just know it wasnt meant to be with skill/stats)
You might try to actually read our posts before you dismiss them..."
I do read the post, just when i think of stats/skills i still get the same picture in my head and still think it would ruin how cantr was meant to be ( not that i can actually say what it was meant to be, just know it wasnt meant to be with skill/stats)
- Pirog
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- new.vogue.nightmare
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There is a difference between a stat-driven game, and a stats-tweaked game. I would like stats to come along to influence productivity so they become more realistic as far of specialization and production curves and all that good stuff they try to teach us in economics. However, I am also strongly against cantr becoming a typical 'dice-rolling' rpg where everything is determined entirely by stats+random numbers. Especially if you can see your stats because, well, then it'd become a joke.
Sicofonte wrote:SLURP, SLURP, SLURP...
<Kimidori> esperanto is sooooo sexy^^^^
- Bran-Muffin
- Posts: 2014
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- Location: California
"Brandon>
I thought Cantr was meant to be a soeciety simulator, and one can not claim that skills have no importance in a society."
Of course skills have an importance in society, cantr isnt a real society, everyone has equal skill. If skills were meant to be in this game then they would have been made at the start.
I thought Cantr was meant to be a soeciety simulator, and one can not claim that skills have no importance in a society."
Of course skills have an importance in society, cantr isnt a real society, everyone has equal skill. If skills were meant to be in this game then they would have been made at the start.
- new.vogue.nightmare
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Brandon Smith wrote:"Brandon>
I thought Cantr was meant to be a soeciety simulator, and one can not claim that skills have no importance in a society."
Of course skills have an importance in society, cantr isnt a real society, everyone has equal skill. If skills were meant to be in this game then they would have been made at the start.
Well in that case we shouldn't have most of the resources, or locks, or a violence system either...need I go on? Cantr is in a state of constant development.
Sicofonte wrote:SLURP, SLURP, SLURP...
<Kimidori> esperanto is sooooo sexy^^^^
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