Animal Crisis?

General out-of-character discussion among players of Cantr II.

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Lyd
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Postby Lyd » Fri Oct 23, 2009 3:32 pm

SumBum wrote:So, in the future most populations will be centered around towns with vegetables. Old folks will reminisce about the days when you could go hunting and all the younger people will scoff at their tales of various animals that once existed.


So predictable that... :lol:
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Snake_byte
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Postby Snake_byte » Fri Oct 23, 2009 11:03 pm

Doug R wrote:I think the only way we'll get definitive action on this is to let the animals just die, since fixing it would need to involve multiple people in programming. Start eating your vegetables.



SumBum wrote:So, in the future most populations will be centered around towns with vegetables. Old folks will reminisce about the days when you could go hunting and all the younger people will scoff at their tales of various animals that once existed.


No... I can't live like this! *grabs his chest* I'm a carnivore! I Need to eat meat! *begins breathing heavily* OMG the walls are closing in! I can't breath! *heaving*
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Cdls
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Postby Cdls » Sat Oct 24, 2009 12:31 am

Benefits of letting the animals die:

- More RP because of the following aspects:
1: the whole event will be something to speak about, for quite some time.
2: Will spur some sort of economy since food will certainly need to be traded to some areas to sustain life
3: When animals are reintroduced into the game (as we know they will) it can once again be something to talk about

Negative effects of no animals


-no more squirrel sex


:lol: :lol:


As you can see, the positive does outweigh the negative...but only barely.
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Postby Snake_byte » Sat Oct 24, 2009 12:42 am

Cdls wrote:Benefits of letting the animals die:

- More RP because of the following aspects:
1: the whole event will be something to speak about, for quite some time.
2: Will spur some sort of economy since food will certainly need to be traded to some areas to sustain life
3: When animals are reintroduced into the game (as we know they will) it can once again be something to talk about


... true... Unfortunately I think it would be a CR breach to speed up the process by breaking laws and such... As the laws IG prevent many from doing just this...
Hypothetically, could anyone IG possibly look the other way for this one...?
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Cdls
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Postby Cdls » Sat Oct 24, 2009 12:46 am

Oh, I am making it my personal mission to speed the extinction of the animal population! Armageddon!!!!!!




Haha, just kidding, one of my characters is actually gonna be depressed if(when) the animals die out. I would like to see some uniqueness added to the next batch of animals, maybe a Hippo/raccoon combo?
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Postby Snake_byte » Sat Oct 24, 2009 12:51 am

Cdls wrote:Oh, I am making it my personal mission to speed the extinction of the animal population! Armageddon!!!!!!




Haha, just kidding, one of my characters is actually gonna be depressed if(when) the animals die out. I would like to see some uniqueness added to the next batch of animals, maybe a Hippo/raccoon combo?


OOO yes! Animals indigenous to Cantr are a must in my opinion.
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Postby Piscator » Sat Oct 24, 2009 12:52 am

A hippoon? As if the mule-deer wasn't bad enough. :lol:
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Postby Snake_byte » Sat Oct 24, 2009 1:01 am

Jack-a-lope
Yeti
unicorn
porcu-bears
THE PLATYPUS!
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Cdls
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Postby Cdls » Sat Oct 24, 2009 1:06 am

Hmmm....How about....




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Postby Snake_byte » Sat Oct 24, 2009 1:15 am

Edited:

He'd be the first headed to extinction again. I'd 5000g of steel pay for every head brought to me lol

Piscator wrote:Great... I see myself on a huntig trip, shooting teletubbies with a crossbow
I am so there!
Last edited by Snake_byte on Sat Oct 24, 2009 1:18 am, edited 2 times in total.
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Postby Piscator » Sat Oct 24, 2009 1:16 am

Great... I see myself on a huntig trip, shooting teletubbies with a crossbow.
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Cdls
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Postby Cdls » Sat Oct 24, 2009 1:16 am

Yes, but you also know that you Loled when you read the suggestion!
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chase02
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Postby chase02 » Sat Oct 24, 2009 6:50 am

Doug R. wrote:I think the only way we'll get definitive action on this is to let the animals just die, since fixing it would need to involve multiple people in programming. Start eating your vegetables.


Probably true. Although even then I'm not sure you'll get any action on it. A lack of virtual meat probably isn't enough to turn a few lazy programmers into motivated programmers.. a lack of a game altogether.. maybe. ;)

Dudel wrote:Snowball effect, people stop caring and the game has another uber crash... then "OMG" where'd everyone go?


Sounds like a horse place I'm pretty familiar with. Maintain nothing (or use dodgy hacks), for years on end, then watch as everyone leaves. Then complain you can't attract anyone at all and now you're losing money! Only fix? Shut it down and fix it properly. Same issue here, it seems.

We started planning a new system that would make hunting a project, but this ran into some resistance at both high and low levels, throwing the whole proposed reform off-track. It's been derailed ever since. I'm starting to think of the animal system as the Social Security or Medicare of Cantr - It eats up a huge majority of resources, everyone knows it's going bankrupt, but no one wants to do anything about it.


It should prove interesting to see what happens from a society simulator standpoint. No more meat at all, will mean a mass exodus from the desert, mountain and forest regions, means more pressure (and more interaction! hurrah!) in the towns that do have vegies. Let's see how this plays out..

Perhaps the simplest answer for now is a manual refilling of the animals table once an earth year/two years. It's not great, but it solves a problem, if inelegantly.
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Postby Piscator » Sat Oct 24, 2009 10:37 am

chase02 wrote:No more meat at all, will mean a mass exodus from the desert, mountain and forest regions, means more pressure (and more interaction! hurrah!) in the towns that do have vegies. Let's see how this plays out..


Not really. With a potato harvester able to produce 5 days worth of food in one hour it should be no problem to import enough food to keep those regions fed. There would be a little more trade and cooperation in those towns, but I really don't see a mass exodus. My first English char lived his whole life in a town without own food supply and it was never an issue.
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Dudel
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Postby Dudel » Sat Oct 24, 2009 10:45 am

Piscator wrote:
chase02 wrote:No more meat at all, will mean a mass exodus from the desert, mountain and forest regions, means more pressure (and more interaction! hurrah!) in the towns that do have vegies. Let's see how this plays out..


Not really. With a potato harvester able to produce 5 days worth of food in one hour it should be no problem to import enough food to keep those regions fed. There would be a little more trade and cooperation in those towns, but I really don't see a mass exodus. My first English char lived his whole life in a town without own food supply and it was never an issue.


There is a whole island that does that. They just cart potatoes around the thing in a big freaking circle. :lol:

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