Doug R. wrote:I think the only way we'll get definitive action on this is to let the animals just die, since fixing it would need to involve multiple people in programming. Start eating your vegetables.
Probably true. Although even then I'm not sure you'll get any action on it. A lack of virtual meat probably isn't enough to turn a few lazy programmers into motivated programmers.. a lack of a game altogether.. maybe.
Dudel wrote:Snowball effect, people stop caring and the game has another uber crash... then "OMG" where'd everyone go?
Sounds like a horse place I'm pretty familiar with. Maintain nothing (or use dodgy hacks), for years on end, then watch as everyone leaves. Then complain you can't attract anyone at all and now you're losing money! Only fix? Shut it down and fix it properly. Same issue here, it seems.
We started planning a new system that would make hunting a project, but this ran into some resistance at both high and low levels, throwing the whole proposed reform off-track. It's been derailed ever since. I'm starting to think of the animal system as the Social Security or Medicare of Cantr - It eats up a huge majority of resources, everyone knows it's going bankrupt, but no one wants to do anything about it.
It should prove interesting to see what happens from a society simulator standpoint. No more meat at all, will mean a mass exodus from the desert, mountain and forest regions, means more pressure (and more interaction! hurrah!) in the towns that do have vegies. Let's see how this plays out..
Perhaps the simplest answer for now is a manual refilling of the animals table once an earth year/two years. It's not great, but it solves a problem, if inelegantly.