do something about animals

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Wilmer Bordonado
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Postby Wilmer Bordonado » Tue Dec 05, 2006 6:00 pm

I've been wondering why my charries can only attack beasts only one time per day, since they can attack my charries twice or even more times a day, and even kill'em in a few hours.

Couldn't tiredness be used in attacking animals the same way it's used for dragging people? It would let to attack animals more than once a day.

Wilmer B.
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Jaguar45
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Postby Jaguar45 » Thu Dec 21, 2006 11:04 pm

Either stop characters spawning on the lip island or do something about the animals. It is nearly impossible to survive in these conditions when you spawn there and find only a bone shield in repair. Two persons in a boat is enough for you to get spawned there and if they don`t care for you, you are dead. Unless you happen to have very much luck or happen to spawn in (or perhaps find) a place with primitive oven, a fireplace, some stone and enough birds for eggs. This however is most unlikely. I have one characet spot locked this way and and one with injuries over 50% within a few hours. I don`t like to see my characters die at all, so please consider a solution for this, because it is not working right now.
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N-Aldwitch
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Postby N-Aldwitch » Fri Dec 22, 2006 2:04 am

I'm sorry but that's life.

Even in the place you speak of, there are homes here and there, buildings you can hide in, communities to protect you.

Slowly, and surely, the animal population is easing back with more and more players/characters arriving.
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Arlequin
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Postby Arlequin » Fri Dec 22, 2006 2:07 am

Meh, one of my characters got hit by two bears right three days after spawning, then by a deer and another bear. He's a strong, expert hunter and now carries a bone shield, but he's about to die before he's able to do much more than grilling some meat.

It's ok that some places are really harsh to survive at, but something there went out of hand. One would guess after one bear attack any character would be careful enough to lower the chances to be caught by bears during the next days. Like, hiding in a natural cave and behind a fire pit. Mine, tho, seem to be happily running into them at every opportunity. :lol:
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Wilmer Bordonado
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Postby Wilmer Bordonado » Sat Dec 23, 2006 4:18 am

Problems with animals it's just its unbased game population.
One day you kill a bear from a tenth,
and tomorrow you just only hurt one from a forty.

Where does that thirty bears come from? Just I don't know!

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

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Crosshair
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Postby Crosshair » Sat Dec 23, 2006 12:27 pm

I'm sorry but one of my characters went there with about five/six people, all of them were relatively active and established characters, now only he and one other lives... This was on Burgeolip... about 3/4 animal attacks daily, sometimes....
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tiddy ogg
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Postby tiddy ogg » Sat Dec 23, 2006 2:02 pm

But Crosshair, your chars went there voluntarily. Surely news of that islands wildlife is spread pretty widely ig by now.
And only chas of established players are spawned there.
Most threads in the forums seem to be from people wanting more weapon use. This little island lets them have it.
(I had one char spawn on Burgeo, got half-killed within 2 hours of spawning, but he managed to get away.)
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Jos Elkink
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Postby Jos Elkink » Sat Dec 23, 2006 8:39 pm

Complaints from some language groups that whoever they spawn will end up in a hopeless animal area, I can understand. But complaining about Burgeo is, honestly, a little silly. The island has good connections with densily populated areas and communities on the island should easily be able to create a system where also newspawns can survive. Should we really remove all challenges from the game?
Jaguar45
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Postby Jaguar45 » Sat Dec 23, 2006 10:38 pm

Jos Elkink wrote:Complaints from some language groups that whoever they spawn will end up in a hopeless animal area, I can understand. But complaining about Burgeo is, honestly, a little silly. The island has good connections with densily populated areas and communities on the island should easily be able to create a system where also newspawns can survive. Should we really remove all challenges from the game?

Rubbish!
A challenge would mean at least a chance to surive.
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wichita
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Postby wichita » Sat Dec 23, 2006 10:43 pm

How old is that Moses character on Burgeo? Isn't he in his thirties?
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kinvoya
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Postby kinvoya » Sat Dec 23, 2006 10:54 pm

Pioneering frontier land has always been horrendously harsh. I love this aspect of the game even if it kills my chars. I can totally see how areas that were once impossible to survive in are now reasonably tame. This came about do to wave after wave of explorers sacrificing their lives to build (part of) one small cottage or building. There may be virtually no chance to survive into old age but chars can make things a little better for the next pioneer.

If you think of newspawns as the children of pioneers (even though they aren't but just for discussion purposes) then it is accurate that a lot of them would not survive.

At this point of playing I have little to no interest in the big towns. I mostly like exploring and building up a community (preferably from nothing). Without the wild places Cantr would be lacking for players like me.
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west
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Postby west » Sat Dec 23, 2006 11:11 pm

kinvoya wrote:Pioneering frontier land has always been horrendously harsh. I love this aspect of the game even if it kills my chars. I can totally see how areas that were once impossible to survive in are now reasonably tame. This came about do to wave after wave of explorers sacrificing their lives to build (part of) one small cottage or building. There may be virtually no chance to survive into old age but chars can make things a little better for the next pioneer.

If you think of newspawns as the children of pioneers (even though they aren't but just for discussion purposes) then it is accurate that a lot of them would not survive.

At this point of playing I have little to no interest in the big towns. I mostly like exploring and building up a community (preferably from nothing). Without the wild places Cantr would be lacking for players like me.


quoted for truth!

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Jaguar45
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Postby Jaguar45 » Sat Dec 23, 2006 11:12 pm

I am not against the wilderness and the abundancy of animals. I am against characters spawning in a region they have next to no chance of survival. At least make it so that it takes three or four people to have a new character spawned, because the travellers seldom live there alone and at this point they start producing more dead bodies to the world. I guess I can live with every second created character wasted for the animals, but I can still froun about it.
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wichita
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Postby wichita » Sat Dec 23, 2006 11:41 pm

kinvoya wrote:Pioneering frontier land has always been horrendously harsh. I love this aspect of the game even if it kills my chars. I can totally see how areas that were once impossible to survive in are now reasonably tame. This came about do to wave after wave of explorers sacrificing their lives to build (part of) one small cottage or building. There may be virtually no chance to survive into old age but chars can make things a little better for the next pioneer.

If you think of newspawns as the children of pioneers (even though they aren't but just for discussion purposes) then it is accurate that a lot of them would not survive.

At this point of playing I have little to no interest in the big towns. I mostly like exploring and building up a community (preferably from nothing). Without the wild places Cantr would be lacking for players like me.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
Frits
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Postby Frits » Sun Dec 24, 2006 3:21 am

If you want to do something about the animals, then hunt!
If you log in every day around the same time you could hunt on a daily basis, this does make a difference in the long run and you gain skill which makes you tougher.
A minor suggestion for this activity is to give the chars a little more leeway with regards to time at which to hunt instead of having to wait 8 hours exactly. So if you hunt ie at 2:15 make it so the char can hunt the next day from 2:00 instead of from 2:15.

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