do something about animals
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- Wilmer Bordonado
- Posts: 836
- Joined: Fri Mar 10, 2006 3:55 am
- Location: Buenos Aires, Argentina
I've been wondering why my charries can only attack beasts only one time per day, since they can attack my charries twice or even more times a day, and even kill'em in a few hours.
Couldn't tiredness be used in attacking animals the same way it's used for dragging people? It would let to attack animals more than once a day.
Wilmer B.
Couldn't tiredness be used in attacking animals the same way it's used for dragging people? It would let to attack animals more than once a day.
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
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Jaguar45
- Posts: 22
- Joined: Mon Nov 21, 2005 3:06 am
Either stop characters spawning on the lip island or do something about the animals. It is nearly impossible to survive in these conditions when you spawn there and find only a bone shield in repair. Two persons in a boat is enough for you to get spawned there and if they don`t care for you, you are dead. Unless you happen to have very much luck or happen to spawn in (or perhaps find) a place with primitive oven, a fireplace, some stone and enough birds for eggs. This however is most unlikely. I have one characet spot locked this way and and one with injuries over 50% within a few hours. I don`t like to see my characters die at all, so please consider a solution for this, because it is not working right now.
Everything you work out, works out.
- N-Aldwitch
- Posts: 1771
- Joined: Thu Mar 16, 2006 1:48 am
- Contact:
I'm sorry but that's life.
Even in the place you speak of, there are homes here and there, buildings you can hide in, communities to protect you.
Slowly, and surely, the animal population is easing back with more and more players/characters arriving.
Even in the place you speak of, there are homes here and there, buildings you can hide in, communities to protect you.
Slowly, and surely, the animal population is easing back with more and more players/characters arriving.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Arlequin
- Posts: 495
- Joined: Wed Sep 20, 2006 2:32 pm
- Location: Valencia
- Contact:
Meh, one of my characters got hit by two bears right three days after spawning, then by a deer and another bear. He's a strong, expert hunter and now carries a bone shield, but he's about to die before he's able to do much more than grilling some meat.
It's ok that some places are really harsh to survive at, but something there went out of hand. One would guess after one bear attack any character would be careful enough to lower the chances to be caught by bears during the next days. Like, hiding in a natural cave and behind a fire pit. Mine, tho, seem to be happily running into them at every opportunity.
It's ok that some places are really harsh to survive at, but something there went out of hand. One would guess after one bear attack any character would be careful enough to lower the chances to be caught by bears during the next days. Like, hiding in a natural cave and behind a fire pit. Mine, tho, seem to be happily running into them at every opportunity.
♫ bling! ♫
- Wilmer Bordonado
- Posts: 836
- Joined: Fri Mar 10, 2006 3:55 am
- Location: Buenos Aires, Argentina
Problems with animals it's just its unbased game population.
One day you kill a bear from a tenth,
and tomorrow you just only hurt one from a forty.
Where does that thirty bears come from? Just I don't know!
Wilmer B.
One day you kill a bear from a tenth,
and tomorrow you just only hurt one from a forty.
Where does that thirty bears come from? Just I don't know!
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
- Crosshair
- Posts: 1255
- Joined: Sat Feb 05, 2005 9:05 pm
- Location: Brighton, UK.
I'm sorry but one of my characters went there with about five/six people, all of them were relatively active and established characters, now only he and one other lives... This was on Burgeolip... about 3/4 animal attacks daily, sometimes....
[url=http://dragcave.net/view/tvkg][img]http://dragcave.net/image/tvkg.gif[/img][/url]
[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
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tiddy ogg
- Posts: 1402
- Joined: Sun Oct 02, 2005 8:53 pm
- Location: Southampton, England
- Contact:
But Crosshair, your chars went there voluntarily. Surely news of that islands wildlife is spread pretty widely ig by now.
And only chas of established players are spawned there.
Most threads in the forums seem to be from people wanting more weapon use. This little island lets them have it.
(I had one char spawn on Burgeo, got half-killed within 2 hours of spawning, but he managed to get away.)
And only chas of established players are spawned there.
Most threads in the forums seem to be from people wanting more weapon use. This little island lets them have it.
(I had one char spawn on Burgeo, got half-killed within 2 hours of spawning, but he managed to get away.)
- Jos Elkink
- Founder Emeritus
- Posts: 5711
- Joined: Mon Jul 14, 2003 1:17 pm
- Location: Dublin, Ireland
- Contact:
Complaints from some language groups that whoever they spawn will end up in a hopeless animal area, I can understand. But complaining about Burgeo is, honestly, a little silly. The island has good connections with densily populated areas and communities on the island should easily be able to create a system where also newspawns can survive. Should we really remove all challenges from the game?
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Jaguar45
- Posts: 22
- Joined: Mon Nov 21, 2005 3:06 am
Jos Elkink wrote:Complaints from some language groups that whoever they spawn will end up in a hopeless animal area, I can understand. But complaining about Burgeo is, honestly, a little silly. The island has good connections with densily populated areas and communities on the island should easily be able to create a system where also newspawns can survive. Should we really remove all challenges from the game?
Rubbish!
A challenge would mean at least a chance to surive.
Everything you work out, works out.
- wichita
- Administrator Emeritus
- Posts: 4427
- Joined: Mon Jan 17, 2005 6:46 pm
- Location: Suomessa!
- kinvoya
- Posts: 1396
- Joined: Sun Mar 28, 2004 9:31 pm
- Location: The Wide, Wide World of Web
Pioneering frontier land has always been horrendously harsh. I love this aspect of the game even if it kills my chars. I can totally see how areas that were once impossible to survive in are now reasonably tame. This came about do to wave after wave of explorers sacrificing their lives to build (part of) one small cottage or building. There may be virtually no chance to survive into old age but chars can make things a little better for the next pioneer.
If you think of newspawns as the children of pioneers (even though they aren't but just for discussion purposes) then it is accurate that a lot of them would not survive.
At this point of playing I have little to no interest in the big towns. I mostly like exploring and building up a community (preferably from nothing). Without the wild places Cantr would be lacking for players like me.
If you think of newspawns as the children of pioneers (even though they aren't but just for discussion purposes) then it is accurate that a lot of them would not survive.
At this point of playing I have little to no interest in the big towns. I mostly like exploring and building up a community (preferably from nothing). Without the wild places Cantr would be lacking for players like me.
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west
- Posts: 4649
- Joined: Mon Aug 25, 2003 5:23 pm
kinvoya wrote:Pioneering frontier land has always been horrendously harsh. I love this aspect of the game even if it kills my chars. I can totally see how areas that were once impossible to survive in are now reasonably tame. This came about do to wave after wave of explorers sacrificing their lives to build (part of) one small cottage or building. There may be virtually no chance to survive into old age but chars can make things a little better for the next pioneer.
If you think of newspawns as the children of pioneers (even though they aren't but just for discussion purposes) then it is accurate that a lot of them would not survive.
At this point of playing I have little to no interest in the big towns. I mostly like exploring and building up a community (preferably from nothing). Without the wild places Cantr would be lacking for players like me.
quoted for truth!
kinvoya wins the thread.
I'm not dead; I'm dormant.
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Jaguar45
- Posts: 22
- Joined: Mon Nov 21, 2005 3:06 am
I am not against the wilderness and the abundancy of animals. I am against characters spawning in a region they have next to no chance of survival. At least make it so that it takes three or four people to have a new character spawned, because the travellers seldom live there alone and at this point they start producing more dead bodies to the world. I guess I can live with every second created character wasted for the animals, but I can still froun about it.
Everything you work out, works out.
- wichita
- Administrator Emeritus
- Posts: 4427
- Joined: Mon Jan 17, 2005 6:46 pm
- Location: Suomessa!
kinvoya wrote:Pioneering frontier land has always been horrendously harsh. I love this aspect of the game even if it kills my chars. I can totally see how areas that were once impossible to survive in are now reasonably tame. This came about do to wave after wave of explorers sacrificing their lives to build (part of) one small cottage or building. There may be virtually no chance to survive into old age but chars can make things a little better for the next pioneer.
If you think of newspawns as the children of pioneers (even though they aren't but just for discussion purposes) then it is accurate that a lot of them would not survive.
At this point of playing I have little to no interest in the big towns. I mostly like exploring and building up a community (preferably from nothing). Without the wild places Cantr would be lacking for players like me.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
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Frits
- Posts: 295
- Joined: Sat May 06, 2006 11:02 pm
- Location: Netherlands
If you want to do something about the animals, then hunt!
If you log in every day around the same time you could hunt on a daily basis, this does make a difference in the long run and you gain skill which makes you tougher.
A minor suggestion for this activity is to give the chars a little more leeway with regards to time at which to hunt instead of having to wait 8 hours exactly. So if you hunt ie at 2:15 make it so the char can hunt the next day from 2:00 instead of from 2:15.
If you log in every day around the same time you could hunt on a daily basis, this does make a difference in the long run and you gain skill which makes you tougher.
A minor suggestion for this activity is to give the chars a little more leeway with regards to time at which to hunt instead of having to wait 8 hours exactly. So if you hunt ie at 2:15 make it so the char can hunt the next day from 2:00 instead of from 2:15.
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