I was thinking about the distribution of resources some, and wondering if it has ever been consider to occassionally introduce a resource allocation with certain resources. For example, say that all the fish were to suddenly die off in a particular town. Call it over fishing, or Red Tide, or whatever. In another lakeside town, a bloom in the fish population could then cause rainbow trout to become plentiful enough to catch.
It doesn't necessarily have to be an exact reallocation like that though. We could also consider the concept of crop rotation. If you grow corn in the same field for too long, the soil will become depleted of nutrients and become infertile. The solution is to alternate corn and soybeans so that the nutrients are replaced by the beans and the field remains fertile. So what is one day in Potatotown, some spinach starts to grow. "This is great!" the towns folk say. But then one day the potato fields crap out, and the people are left eating only spinach.
Or what if the potato famine hits Potatotown? Then what will all the townsfolk do?
Things like stone in the mountains, or wood in the forests, would probably remain static, but there could be a lot of interesting perturbations to the simulation if we shake up resources from time to time. I can imagine a rate of maybe one change per location every twenty years maybe...nothing drastic, but at least the possibility could exist.


