black knight wrote:a character know what a certain substance is before he/she has ever seen or heard about it, or what a machine does even if he/she is the first to ever use it... not exactly realistic...
therefore i think it would be better if its the players who did the job...
Hey, areyou saying that Alexander Graham Bell didn't know what the telepone was supposed to do before he actually put one together and tried it out ?That information makes the game more realistic, not less so./Nobody IRL has ever been half-so-much in the dark about exactly what is they'r etrying to achieve as Cantrians used to be, before this change
That's one of the changes that definitely needed to be made. Some machines and tools were simply not being made because nobody could guess what the machine was supposed to do, and they couldn't waste all the time and resources required to find out. In some cases they would need to rich just to satisfy their curiosity. In other cases, they still wouldn't know once they had the damned thing. (eg suppose you bulid a digging machine in an area where there's no resource it will actually work on? You might well actually do that, blithely assuming it will do all the same jobs a shovel will do. Or suppose you makea crowbar, but never happen to think of applying it to the only thing that's affected by a crowbar? I'll bet that's happened a few times.)
That said, I do agree with some people's reservations. The change is too sweeping., and I'm sad that it makes so much of ythe info. in encyclopaedias, well, not redundant, I guess, but cosmetic, which is bound to be dicouraging to the players of characters like Hobbes.(One of my chars was planning to compile an encyclopedia , but the concept she had was tantamount to an in-game Wiki, so I'm feling prettty deflated myself)
But it's the least of two evils, I reckon. If the changes were less sweeping, I can see that it wouldn't be easy to tell people where to draw the line, and the board might be swamped with blazing rows about that. Especially with some people insisting that you shouldn't know what you're tryingto do until you've finished doing it, and other extraodinary notions like that. So maybe this is the only way to go, realistically.
Thanks, Jos
