Serenity wrote:These are tools and alas I did not set the values for tools. Only weapons and protection.
Serenity wrote:Guys, the rates aren't high. I set them myself and I know the things are going to last a while. And furthermore this isn't going to change.
In other words, different rates were set by different people, who don't appear to have collaborated to come to an overall working system. I personally don't really care whether repairing a given item takes X percent of the deterioration time or half the time of making a new one or whatever. I;d just like to see all this figures looked at from an over-all persepctive so they all work with each other.
I still don't seem to have an answer to my original question. Some tools that are only "used" and not even about to fall apart take longer to repair than it would to make a new one from raw materials*. Is this how it is intended to be, or is it just because different people set the repair and make rates and the two weren't compared for balance? If this is intentional, I'd appreciate some comment on *why* it was done this way - is it an attempt to turn Cantr into a throw-away culture who think of everything as disposable?
Oh, and as for more employees to take care of the stockpile of tools, we dropped from about 15 to about 3 when the major sleeping sickness hit, and we've not recovered from that yet. It's a harsh area with little to recommend it, so having new tools to offer in return for work is an important way of us getting new workers.
*(When talking about bone tools, time for collecting the raw materials is pretty much irrelevant. I've not yet been to anywhere with no animals at all, and most areas have *something* that can be brought down without too much effort.)

