This is a thread for discussions about making weapons and amor more interesting, so the choice of weapons can be more diverse...
First of all I would like to see armor introduced.
Shields should provide a chance of blocking the attack without recieving any damage, but if missed it would not lower the damage at all.
Armor would replace the shields current ability.
It would also be interesting if attacks could hit different body parts, and that the armor can be designed to cover only parts of the body.
Covering your body with plate mail would not only be very expensive, it would also take up a large amount of the weight you can carry.
(Thus making heavily armored guards more of a profession, since they would have a hard time gathering resources while wearing the armor.)
If energy is implemented in the game attacks should cost energy, making it physically impossible to fight a whole village at the same time.
(and thus avoiding the one man massacres.)
Regarding the weapons they should have different abilities.
Crush weapons like billy clubs, war hammers, maces and so on could have small chance of knocking the opponent out without killing them.
It could also be more effective against iron and steel armor, and less effective against softer armors like leather etc.
Two handed weapons, like halberds and spears, should make more damage but since it requires both hands there is no room for holding a shield.
Small weapons like daggers could have a chance to bypass the armor, since they are easier to handle.
Missile weapons should cost less or no energy to use (requires energy to be implemented), but the arrows should be limited.
There could also be different kinds of arrows: cheap wooden tips, iron tips making more damage (but more expensive) and even fire arrows if the ability to set building on fire is implemented.
Well...that should be enough to initiate a nice discussion

