Cremation

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Doodle_Jack
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Postby Doodle_Jack » Thu Jun 30, 2005 1:57 pm

Okay, but what to do with the urns? After, say, 100 Cantr-years there would be places being flooded by urns! Ofcourse you could stack all urns in a building called "crypts", but that would be A) a waste for that building and B) a waste of server resources; the SQL-database would be stacked with urns.

I think that the reason there are no graves in Cantr is that every grave should be stored in the database on the server. A lot of people die in Cantr, so a lot of megabytes would be wasted on graves (or urnes ifimplemented). This would slow Cantr down. A lot.

How about this. You are able to cremate bodies, but it requires a cremation oven and wood or gas. Cremating goes faster than burying, perhaps you can even cremate more than one corpse at the time. No ashes come out.

Role-play that the ashes got spread out over the fields outside the town or something for all I care.

Ofcourse this would require for bodies to be either picked up and used in a "cremate"-project or to be dragged into the cremation oven. Ah well, let's see it as a challenge for the PD.
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formerly known as hf
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Postby formerly known as hf » Thu Jun 30, 2005 10:07 pm

I doubt it would be that much of the strain - graves/urns wouldn't be stored as anything more than text entry in a database? Which is a minimal amount of space- and from what I've heard, server space is not a big issue. But maybe server lag from having to display the graves would be more of a problem?
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Snake_byte
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Postby Snake_byte » Fri Jul 01, 2005 4:46 pm

Well for those of you that are wondering what to do with the urns...
What do people usually do with urns? Keep them.
It's not like the inactive charries would be put into urns. could just scatter their ashes wherever and they wouldn't take any room at all.
but for the ones who had friends and significant others, they might want then in urns for sentimental reasons.
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west
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Postby west » Fri Jul 01, 2005 5:50 pm

We keep bodies in tombs and buildings for the same reason.

Tribe Blackrock, for example, "inherited" a building that had the bodies of Alexander Mogul Blackrock, the first leader of Tribe Blackrock; Ace Grant, the only Emperor of Karnon; and Etain nic Danu in it.
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Pie
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Postby Pie » Fri Jul 01, 2005 6:12 pm

so how did fiercam go in with that? ime soo confused about that. but cremation is a really good idea.

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Snake_byte
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Postby Snake_byte » Fri Jul 01, 2005 6:34 pm

What you hav Masons body! Nice. Deacun Had his crossbow lol
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Nick
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Postby Nick » Fri Jul 01, 2005 6:58 pm

To build a cremation oven and an urn would take time and resources. They're not going to do that for every newspawn who dies, Doodle.
Snake_byte
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Postby Snake_byte » Fri Jul 01, 2005 7:21 pm

Along with this it would makes sense that this stay dynamic-namless. Rather make it so when the ashes are put in the urn, you can then title it permanatly so that everyone will know who it was. Like buildings are now or even vehicles.
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Talapus
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Postby Talapus » Fri Jul 01, 2005 7:39 pm

Makes sense. I have a hard time telling one pile of ashes from another (especially the kind of ashes you get after you cremate someone).
Cookie
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Postby Cookie » Sat Jul 02, 2005 1:57 pm

No the ashes shouldn't be named, but you should be able to name the urn you make for them.

Anyway, on the subject of ashes, one week to go!
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Nick
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Postby Nick » Sun Jul 03, 2005 12:12 am

I don't agree, Andrew.
Dynamic names for everything!
Talapus
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Postby Talapus » Sun Jul 03, 2005 2:21 am

Just wait until you can name various tools!

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