The best idea in the world!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Snake_byte
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The best idea in the world!

Postby Snake_byte » Mon Jun 27, 2005 4:30 pm

OMG Why didn't I think of it before.
I was looking at a key thinking to myself "I hope I don't forget where this belongs" Then it hit me. KEY LABELING.
Just like we can do to buildings now why not be able to label keys. The number would stay on the key but we'd be able to put it a description of maybe 4-5 words that would show up beside the number of the key in your inventory.

Like : Key no. XXXXX (to shop storage)

What do ya think?
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SekoETC
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Postby SekoETC » Mon Jun 27, 2005 4:59 pm

*sigh* Yes, great, but that was suggested right after dynamic naming for buildings and places and such was added.
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Snake_byte
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Postby Snake_byte » Mon Jun 27, 2005 5:48 pm

Yup you're right. I did checked the suggestion list before posting instead of doing a search and I didn't see it so i thought it was new.
But it doesn't hurt to remind :wink:
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Schme
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Postby Schme » Mon Jun 27, 2005 6:23 pm

Terrible idea. Absolutly terrible.
"One death is a tragedy, a million is just statistics."
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Snake_byte
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Postby Snake_byte » Mon Jun 27, 2005 6:35 pm

schme wrote:Terrible idea. Absolutly terrible.

you've obviously not had a lot of keys in your possesion at the same time.
Unless you're being sarcastic. in which case i've jus made a big dumbass of myselflol
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Schme
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Postby Schme » Mon Jun 27, 2005 6:39 pm

Never had any keys ever, but I can see that with the numbering systems would be confusing.

I was, however, being sarcastic.
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kinvoya
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Postby kinvoya » Mon Jun 27, 2005 6:40 pm

schme bases all his opinions on the experiences and needs of his one char. Thus, there are no religions in Cantr, no organized warfare, etc. Go schme, with your narrow Cantr worldviews!

:D

EDIT: To change player to char. I get so confused!
Last edited by kinvoya on Mon Jun 27, 2005 6:42 pm, edited 1 time in total.
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Snake_byte
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Postby Snake_byte » Mon Jun 27, 2005 6:40 pm

:oops: Thanks for pointing out that I'm a dumbass :lol:
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formerly known as hf
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Postby formerly known as hf » Mon Jun 27, 2005 7:58 pm

I feel bad about suggesting this - as I forgot about the orgins the first time around...

boomer your buildings!
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Nixit
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Postby Nixit » Mon Jun 27, 2005 9:51 pm

I was just about to say that!!
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Postby west » Mon Jun 27, 2005 11:24 pm

Boomering your buildings and having a key note key (it makes sense, I swear) is enough so that you don't have to have dynamic key naming. I'd prefer that keys weren't dynamic, actually. And yes, Snake Byte, I have chars with dozens of keys in their posessions. Doesn't change my opinion.
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Surly
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Postby Surly » Tue Jun 28, 2005 12:09 am

Boomering your buildings is useful, yes... but not half as useful as dynamic key naming.

To be honest how is boomering any different from having a long list in you inventory? Except its not as useful...

Why exactly would dynamic key namng be bad? You know what each key is to, but anyone else will see 'Key no. XXXXX'. Is that not fairly realistic? I think this is a very good idea. But maybe that's just me... (I'm also fairly certain I supported this idea before. But then I supported general amnesia, another idea that fell prey to the endless half measures of Cantr development...)
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Nixit
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Postby Nixit » Tue Jun 28, 2005 12:35 am

Well, I don't think it's worth the effort of programming.
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Snake_byte
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Postby Snake_byte » Tue Jun 28, 2005 3:40 am

k, what is boomering?
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Nixit
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Postby Nixit » Tue Jun 28, 2005 3:59 am

:lol:
It's where you dynamically name the building to say what key fits there.


Ex: My House (Key: 9890706)
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.

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