I can guarantee you that I used better grammar and spelling than that when I was 11. Just put some effort in!
No offense meant, though, Pie.
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Sarah wrote:Err . . . can I ask why you included "gay" in the "non-American" category? What do you mean by "we can't understand them when they vote"? I've never voted myself, but I'm sure they've made voting pretty idiot-proof, like everything else . . .![]()
wichita wrote:The beauty of Cantr is that many aspects of personality are there to develop, from personal motivations to the character's understanding of his / her role in grand scheme of things. The purpose of Cantr is to play a role and to sit back and watch how that role interacts with all of the other roles until it is weaved into a rich tapestry of story and simulated society.
For just a few moments out of each day I get to step into a world that is not this one and into a life that is not my own, to feel free to explore aspects of life and culture currently unavailable to myself, but are fully accessible to my little digital alter egos floating somewhere out there in cyberspace, in a world that is relatively free of mechanical restrictions and rules - a land where imagination reigns supreme and its bounds are limitless. That is what Cantr's purpose is for me.
The Sociologist wrote:The true challenge of the game is to bend others to your will, or else bind all individual wills to a common cause.
The Sociologist wrote:In Cantr, the challenge is to create something that will outlive you
The Sociologist wrote:Finally, in it's current supine condition, the game provides little incentive to write further histories since nothing happens. The GAC people wanted to destroy the nasty pirates attacking "their" KDF. Well they succeeded....and pretty much wrecked the game at the same time.
Pie wrote:man, i should really stic to pie. pie is the way to go.
And 13 west. 13. so you can't really blame me for my bad spelling and grammatical mistakes. it's the school sistm. actually, there was this teacher in the 3 grade, ms., well, i don't remember, but she knew how to teach spelling. and if you think reading my typing is bad, try reading my handwriting....................................and..................................yes! i have just beat my personal record for the longest post i have made. and the least spelling mistakes, as far as i can tell.
Pie wrote:man, i should really stic to pie. pie is the way to go.
And 13 west. 13. so you can't really blame me for my bad spelling and grammatical mistakes. it's the school sistm. actually, there was this teacher in the 3 grade, ms., well, i don't remember, but she knew how to teach spelling. and if you think reading my typing is bad, try reading my handwriting....................................and..................................yes! i have just beat my personal record for the longest post i have made. and the least spelling mistakes, as far as i can tell.
Jos Elkink wrote:The Sociologist wrote:Finally, in it's current supine condition, the game provides little incentive to write further histories since nothing happens. The GAC people wanted to destroy the nasty pirates attacking "their" KDF. Well they succeeded....and pretty much wrecked the game at the same time.
I really shouldn't reply to this, but ..... what are you talking about?? Pirates are still nasty, no? I'm not aware of having done anything about it. Besides, I don't think any GAC members are, or were even, powerful in the KDF ...
Jos Elkink wrote:I'm 100% convinced that none of the GAC people is making decisions for the advantage of their own characters. They're not that kind of people... Several of us like to create things that create real challenges for characters (especially Sico and me) - sometimes too much so - quite the opposite of trying to help our own chars. The GAC is not at all worried about pirates
...
The Sociologist wrote:Pirates are not still nasty, no. Well, a few may try to be "nasty" in the personal sense, but they are not nasty in the sense of dangerous to any town locked down with keys.
The Sociologist wrote:Secondly, it should be obvious that the combination of the skills and tiredness systems wrecked the game's balance from that perspective.
The Sociologist wrote:Thirdly, I meant KDS--the region--and not KDF. Sorry about that and it does change the import of what I said.
The Sociologist wrote:There had been an ongoing thing, a bit oocly actually, between certain "piratical" types and the leadership of certain key areas. These were all old players and everyone seemed to know who everyone else was.
The Sociologist wrote:When the tiredness system first hit with its ~2% per day recovery rate and it became obvious to me that this was revenge intended to drive certain people from the game, there was a clear pattern to the deaths from sleeping sickness.
The Sociologist wrote:Surely people must have wondered why no town in the KDS has ever broken ranks with the regional policies that reduce them to backwardness?
The Sociologist wrote:I wouldn't say they make decisions narrowly focussed on the personal gain of their own individual characters. No. But it is very clear that recent changes have been instituted to bring about global outcomes that conserve and maintain power in certain regions regarded as key.
The Sociologist wrote:I find it really very ironic that you express surprise that everyone in the game is "too nice". Yet just a while back there were all those complaints about massacres, murders and mayhem. How to reconcile? Obvious, I would think. Those specializing in less-than-nice or other kinds of "power" characters left the game.
The Sociologist wrote:Look, you can track how the game varies between sugary and spicey by the MWS "onion futures". Right now the game is sugary in the extreme, positively saccharine in fact. That's what key established players seemed to want and that's what they got.
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